Gaming machine, control method for machine, and program for gaming machine
AssigneeKonami Gaming, Inc.
InventorsSatoshi Suda, William Langston
Life of this patent
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Abstract
A gaming machine is described herein. The gaming machine includes a control unit programmed to initiate an instance of a primary game and spin and stop virtual reel strips to display an outcome of the primary game. The control unit detects an appearance of a winning combination of game symbols in the outcome and provides an initial award based on the winning combination, and detects an appearance of the collect symbol and a credit prize symbol in the outcome, determines an amount of credits associated with the credit prize symbol, and a bonus award including the determined amount of credits.
Claims20
A gaming machine, comprising:
- an operation unit configured to receive an operation input of a player;
- a display unit configured to display a game screen including computer generated graphics, the game screen including a display area including a plurality of cells arranged in a grid and configured to display a respective symbol in each cell;
- a memory device storing a game execution program including computer instructions for generating a plurality of virtual reel strips including a plurality of game symbols and generating and displaying game instances with the virtual reel strips, wherein the game symbols include a plurality of credit prize symbols indicating various credit amounts and a collect symbol indicating an award of credits;
- and
- a game control unit for executing the game, the game control unit including a processor programmed to:
- initiate an instance of a primary game upon detecting an operation input of the player via the operation unit including executing the game execution program to generate and display the plurality of virtual reel strips on the game screen, and randomly select stop positions for each of the virtual reel strips;
- spin and stop the virtual reel strips based on the randomly selected stop positions to display an outcome of the primary game including game symbols displayed in each cell of the grid;
- detect an appearance of a winning combination of game symbols in the outcome and provide an initial award based on the winning combination;
- detect an appearance of the collect symbol and at least one credit prize symbol in the outcome and responsively determine an amount of credits associated with the at least one credit prize symbol and provide a bonus award including the determined amount of credits associated with the at least one credit symbol;
- and
- adjust a primary credit balance associated with the player based on the initial award and the bonus award.
One or more non-transitory computer-readable storage media, having computer-executable instructions embodied thereon, wherein when executed by a processor, the computer-executable instructions cause the processor to:
- display a game screen including computer generated graphics on a display unit, the game screen including a display area including a plurality of cells arranged in a grid and configured to display a respective symbol in each cell;
- initiate an instance of a primary game including executing a game execution program including computer instructions for generating a plurality of virtual reel strips including a plurality of game symbols, wherein the game symbols include a plurality of credit prize symbols indicating various credit amounts and a collect symbol indicating an award of credits;
- generate and display the plurality of virtual reel strips on the game screen, and randomly select stop positions for each of the virtual reel strips;
- spin and stop the virtual reel strips based on the randomly selected stop positions to display an outcome of the primary game including game symbols displayed in each cell of the grid;
- detect an appearance of a winning combination of game symbols in the outcome and provide an initial award based on the winning combination;
- detect an appearance of the collect symbol and at least one credit prize symbol in the outcome and responsively determine an amount of credits associated with the at least one credit prize symbol and provide a bonus award including the determined amount of credits associated with the at least one credit symbol;
- and
- adjust a primary credit balance associated with the player based on the initial award and the bonus award.
A mobile computing device, comprising:
- a touch display unit configured to display a game screen including computer generated graphics and receive an operation input of a player, the game screen including a display area including a plurality of cells arranged in a grid and configured to display a respective symbol in each cell;
- and
- a processor programmed to:
- initiate an instance of a primary game upon detecting an operation input of the player via the operation unit including generating and displaying a plurality of virtual reel strips on the game screen including a plurality of game symbols, the plurality of game symbols include a plurality of credit prize symbols indicating various credit amounts and a collect symbol indicating an award of credits;
- randomly select stop positions for each of the virtual reel strips and spin and stop the virtual reel strips based on the randomly selected stop positions to display an outcome of the primary game including game symbols displayed in each cell of the grid;
- detect an appearance of a winning combination of game symbols in the outcome and provide an initial award based on the winning combination;
- detect an appearance of the collect symbol and at least one credit prize symbol in the outcome and responsively determine an amount of credits associated with the at least one credit prize symbol and provide a bonus award including the determined amount of credits associated with the at least one credit symbol;
- and
- adjust a primary credit balance associated with the player based on the initial award and the bonus award.
Dependencies are inferred from the claim text.