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US 2019/0295369 A1Published application
Amusement gaming access and authorization point
AssigneeCfph, LLC
InventorsHoward W. Lutnick, Geoffrey M. Gelman, Dean P. Alderucci
Life of this patent
Estimating the term…
Abstract
In various embodiments, an electrical interface allows a player at a casino to connect a personal computing device and to engage in licensed gaming activities using the personal computing device.
Claims21
(canceled)
An apparatus comprising:
- a non-transitory medium to store thereon a plurality of instructions that when executed by a processor, cause the processor to:
- establish, over a network, a communication link with a game computer;
- initiate an electronic game with the game computer;
- receive, over the network, from the game computer, data representing an encrypted sequence of random events;
- execute commands to play the electronic game using data representing unencrypted random events, provided by the game computer;
- once the execution of the electronic game is complete, request over the network, from the game computer, an encryption key;
- decode the encrypted sequence of random events using the encryption key;
- and
- compare (a) the decoded encrypted sequence of random events to (b) the unencrypted random events for verification of the execution of the electronic game.
6 more elements
A non-transitory medium to store thereon a plurality of instructions that when executed by a processor, cause the processor to:
- establish, over a network, a communication link with a game computer;
- initiate an electronic game with the game computer;
- receive, over the network, from the game computer, data representing an encrypted sequence of random events;
- execute commands to play the electronic game using data representing unencrypted random events, provided by the game computer;
- once the execution of the electronic game is complete, request over the network, from the game computer, an encryption key;
- decode the encrypted sequence of random events using the encryption key;
- and
- compare (a) the decoded encrypted sequence of random events to (b) the unencrypted random events for verification of the execution of the electronic game.
5 more elements
A method comprising:
- establishing, by a processor, over a network, a communication link with a game computer;
- initiating, by the processor, an electronic game with the game computer;
- receiving, by the processor, over the network, from the game computer, data representing an encrypted sequence of random events;
- executing, by the processor, commands to play the electronic game using data representing unencrypted random events, provided by the game computer;
- once the execution of the electronic game is complete, requesting, by the processor, over the network, from the game computer, an encryption key;
- decoding, by the processor, the encrypted sequence of random events using the encryption key;
- and
- comparing, by the processor, (a) the decoded encrypted sequence of random events to (b) the unencrypted random events for verification of the execution of the electronic game.
5 more elements
Dependencies are inferred from the claim text.