Automatically reducing use of cheat software in an online game environment
AssigneeValve Corporation
InventorsAnthony John Cox, John McDonald, Gabe Van Engel, Matt Rhoten
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AssigneeValve Corporation
InventorsAnthony John Cox, John McDonald, Gabe Van Engel, Matt Rhoten
Estimating the term…
Techniques are described for automatically reducing cheating in an interactive execution environment, such as to perform automated operations to detect and stop use of cheat software in an online game environment, and to restrict subsequent access to the online game environment for users who are identified as using cheat software. The techniques may include using deep learning techniques to train one or more models to classify particular types of gameplay actions as being unauthorized if cheat software use is detected, including to determine a likelihood of whether a separate cheat detection decision system would decide that particular gameplay actions are authorized or not authorized if the additional cheat detection decision system assesses those gameplay actions, and then using the trained model(s) and in some cases the additional cheat detection decision system for the cheat software detection and prevention.
A computer-implemented method comprising:
A computer-implemented method comprising:
A non-transitory computer-readable medium with stored contents that cause a computing system to perform automated operations including at least:
A system, comprising:
Dependencies are inferred from the claim text.