Activity search method and apparatus
AssigneeSony Interactive Entertainment Inc.
InventorsHogarth Andall, Stephen Anthony Hack
Life of this patent
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Abstract
A method of searching for videogame activities comprises receiving a request comprising a target time for a first player within which to complete an in game activity, accessing a record of the current game state for one or more games playable by the first player, obtaining timing data for elapsed times between validated pairs of game states that includes an accessed current game state and a candidate next game state, and selecting one or more of the plurality of candidate next game states playable by the first player, responsive to the target time and the obtained timing data.
Claims15
A method of searching for videogame activities, comprising the steps of:
- receiving a request comprising a target time for a first player within which to complete an in game activity;
- accessing a record of the current game state for one or more games playable by the first player;
- obtaining timing data for elapsed times between validated pairs of game states that includes an accessed current game state and a candidate next game state;
- and
- selecting one or more of the plurality of candidate next game states playable by the first player, responsive to the target time and the obtained timing data.
A non-transitory, computer readable storage medium having stored thereon computer executable instructions, which when executed by a computer system, cause the computer system to carry out actions, comprising:
- receiving a request comprising a target time for a first player within which to complete an in game activity;
- accessing a record of the current game state for one or more games playable by the first player;
- obtaining timing data for elapsed times between validated pairs of game states that includes an accessed current game state and a candidate next game state;
- and
- selecting one or more of the plurality of candidate next game states playable by the first player, responsive to the target time and the obtained timing data.
A videogame activity search apparatus, comprising:
- a reception processor adapted to receive a request comprising a target time for a first player within which to complete an in game activity;
- a record access processor adapted to access a record of the current game state for one or more games playable by the first player;
- a timing data access processor adapted to obtain timing data for elapsed times between validated pairs of game states that includes an accessed current game state and a candidate next game state;
- and
- a selection processor adapted to select one or more of the plurality of candidate next game states playable by the first player, responsive to the target time and the obtained timing data.
Dependencies are inferred from the claim text.