Qualified Video Delivery Methods
AssigneeSony Interactive Entertainment America LLC
InventorsDavid Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
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Abstract
A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.
Claims19
A method, comprising:
- receiving a request from a client computer system to allow a user of the client computer system to play a video game for which video data is streamed from a server computer system to the client computer system;
- determining a video decoder type present at the client computer system;
- dynamically provisioning an encoding pipeline that includes a first encoder and a second encoder each compatible with the video decoder type present at the client computer system, the first encoder configured to encode video data of the video game at a first compression, the second encoder configured to encode video data of the video game at a second compression, the first compression higher than the second compression;
- operating the first encoder and the second encoder to encode video data of the video game;
- prior to qualifying the user, transmitting encoded video data encoded by the first encoder to the client computer system;
- qualifying the user;
- and
- after qualifying the user, transmitting encoded video data encoded by the second encoder to the client computer system.
Dependencies are inferred from the claim text.