# US 2019/0246234 A1 · System for distraction avoidance via soundscaping and headset coordination

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- Number: US 2019/0246234 A1
- Document ID: US20190246234A1
- Status: Published application
- Kind: A1
- Application number: 15/890,232
- Filed: 2018-02-06
- Published: 2019-08-08
- Earliest claimed: 2018-02-06
- Assignees: Plantronics, Inc.
- Applicants: Plantronics, Inc.
- Inventors: Philip Sherburne; Beau Wilder
- Web page: https://patentgrep.com/patent/US20190246234A1

## CPC

- H04S 7/304: {For headphones}
- H04R 5/033: Headphones for stereophonic communication {(details thereof, e.g. relating to batteries, cables or control elements H04R1/10)}
- H04R 5/04: Circuit arrangements, {e.g. for selective connection of amplifier inputs/outputs to loudspeakers, for loudspeaker detection, or for adaptation of settings to personal preferences or hearing impairments (combinations of amplifiers H03F3/68; stereophonic systems H04S)}
- H04S 7/308: {Electronic adaptation dependent on speaker or headphone connection}
- H04S: STEREOPHONIC SYSTEMS
- H04R: LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; ELECTRIC HEARING AIDS; PUBLIC ADDRESS SYSTEMS (producing sounds with frequency not determined by supply frequency G10K)

## Abstract

A system can include a headset and a host device for use in a soundscape environment in which audio tracks are played. Logic in communication with an audio driver on the headset causes an audio sample to be played, and coordinated with the soundscape audio track being played in the soundscape environment. Memory can store one or more audio samples having audio content coordinated with corresponding one or more audio tracks of the soundscape environment. A Don/Doff sensor generates a Don signal indicating that an individual has put on the headset.

## Claims

### Claim 1

An apparatus for use in a soundscape environment in which audio tracks are played, comprising:
a headset including a speaker and an audio driver coupled to the speaker; and
logic in communication with the audio driver to access metadata related to a soundscape environment for the headset, to use the metadata to identify an audio track, and to cause the identified audio track to be played using the speaker on the headset.

### Claim 2 (depends on 1)

The apparatus of claim 1, including a sensor on the headset which generates a Don signal when the headset is placed on a user's head, and the logic causes the indicated audio sequence to be played in response to the Don signal.

### Claim 3 (depends on 1)

The apparatus of claim 1, wherein the identified track is a track currently being played in the soundscape environment.

### Claim 4 (depends on 1)

The apparatus of claim 1, including logic to determine location of the headset, and to use the location to identify the metadata associated with the soundscape environment.

### Claim 5 (depends on 1)

The apparatus of claim 1, including logic to communicate with a server which controls audio tracks played in the soundscape environment, and to change the audio track in response to a change indicated by the communications with the server.

### Claim 6 (depends on 1)

The apparatus of claim 1, wherein the headset includes logic to communicate with a host device in communication with a server, the server controlling the audio tracks played in the soundscape environment, and including logic to change the audio track in response to a change in audio tracks played in the soundscape environment indicated by communications from the host device.

### Claim 7 (depends on 1)

The apparatus of claim 1, including memory on the headset storing one or more audio samples having audio content coordinated with one or more corresponding audio tracks of soundscape environment, and wherein the logic to identify the audio track selects an audio sample from the one or more audio samples in the memory for the track.

### Claim 8 (depends on 1)

The apparatus of claim 1, wherein the headset includes logic to communicate with a host device, and the host device includes said logic to identify the audio track.

### Claim 9 (depends on 1)

The apparatus of claim 1, wherein the headset includes logic to communicate with a host device, and to play audio signals received from the host device, and including logic to cause the playing of the identified audio track to pause and resume in response to messages from the host device.

### Claim 10 (depends on 1)

The apparatus of claim 1, wherein the headset includes logic to communicate with a host device including a telephone, and to play audio signals received from the host device, and including logic to cause the playing of the identified audio track to pause and resume in response to messages from the host device related to an active call on the telephone.

### Claim 11 (depends on 2)

The apparatus of claim 2, the logic in response to the Don signal to cause volume of the audio sequence to transition from an initial volume to a target volume.

### Claim 12

A method for operating a headset including a speaker and an audio driver coupled to the speaker in coordination with a soundscape environment; comprising:
identifying an audio track based on metadata related to a soundscape environment for the headset; and
causing the identified audio track to be played using the speaker on the headset.

### Claim 13 (depends on 12)

The method of claim 12, including
generating a Don signal when the headset is placed on a user's head, and causing the identified audio track to be played in response to the Don signal.

### Claim 14 (depends on 12)

The method of claim 12, including identifying a track currently being played in a soundscape environment, and storing one or more audio samples having audio content coordinated with one or more corresponding audio tracks of a soundscape environment, and wherein the identified track is a track currently being played in the soundscape environment.

### Claim 15 (depends on 12)

The method of claim 12, including logic to determine location of the headset, and to use the location to identify the soundscape environment.

### Claim 16 (depends on 12)

The method of claim 12, including communicating with a server which controls the audio tracks played in the soundscape environment, and changing the audio track being played in the headset in response to a change indicated by the communications with the server.

### Claim 17 (depends on 12)

The method of claim 12, communicating between the headset and a host device, the host device in communication with a server, the server controlling the audio tracks played in the soundscape environment, and including changing the audio track being played in the headset in response to a change in the audio tracks played in the soundscape environment indicated by communications from the host device.

### Claim 18 (depends on 12)

The method of claim 12, including storing in memory one or more audio samples having audio content coordinated with one or more corresponding audio tracks of soundscape environment, and said identifying an audio track includes selecting an audio sample from the one or more audio samples in the memory for the audio sequence.

### Claim 19 (depends on 12)

The method of claim 12, including communicating between the headset and a host device, and playing audio signals received from the host device, and causing the playing of the identified audio track to pause and resume in response to messages from the host device.

### Claim 20 (depends on 12)

The method of claim 12, including communicating between the headset and a host device including a telephone, and causing the identified audio track to pause and resume in response to messages from the host device related to an active call on the telephone.

### Claim 21 (depends on 13)

The method of claim 13, including causing in response to the Don signal volume of the audio track to transition from an initial volume to a target volume.

### Claim 22

A headset for use in a soundscape environment in which audio tracks are played, comprising:
a speaker and an audio driver coupled to the speaker;
memory storing one or more audio samples having audio content coordinated with one or more corresponding audio tracks of the soundscape environment;
a sensor which generates a Don signal when the headset is placed on a user's head; and
logic in communication with the audio driver to cause an audio sample of the one or more audio samples stored in the memory to be played using the speaker on the headset, including a first mode in response to the Don signal in which volume of the audio sample transitions from an initial volume to a volume coordinated with an audio track being played in the soundscape environment, and a second mode in which the volume of the audio sample remains coordinated with the audio track being played in the soundscape environment.
