# US 2019/0244483 A1 · System, application, and method of wagering on online games of skill as a third party spectator

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- Number: US 2019/0244483 A1
- Document ID: US20190244483A1
- Status: Published application
- Kind: A1
- Application number: 15/892,339
- Filed: 2018-02-08
- Published: 2019-08-08
- Earliest claimed: 2018-02-08
- Inventors: Mark Rey Collins
- Web page: https://patentgrep.com/patent/US20190244483A1

## CPC

- G07F 17/3288: {Betting, e.g. on live events, bookmaking}
- A63F 13/352: involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
- A63F 13/86: Watching games played by other players
- G07F 17/323: {wherein the player is informed, e.g. advertisements, odds, instructions}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

An online game wagering system, including a plurality of gaming systems to allow a plurality of users to play an online video game thereon, a game server to provide, to the plurality of gaming systems, data required to access, operate and play the online video game on the plurality of gaming systems, a plurality of online computing devices to allow a plurality of third party spectators to view the online video game as it is played by the plurality of players in real time, and a transactional server to communicate with the plurality of online computing devices to allow the plurality of third party spectators to place wagers on at least one of the plurality of users playing the online video game.

## Claims

### Claim 1

An online game wagering system, comprising:
a plurality of gaming systems to allow a plurality of users to play an online video game thereon;
a game server to provide, to the plurality of gaming systems, data required to access, operate and play the online video game on the plurality of gaming systems;
a plurality of online computing devices to allow a plurality of third party spectators to view the online video game as it is played by the plurality of players in real time; and
a transactional server to communicate with the plurality of online computing devices to allow the plurality of third party spectators to place wagers on at least one of the plurality of users playing the online video game.

### Claim 2 (depends on 1)

The online game wagering system of claim 1, wherein each of the plurality of gaming systems comprises:
a display unit to display images related to the online video game thereon;
a game console to allow at least one of the plurality of users to play the online video game;
a computing device to allow the at least one of the plurality of users to access at least one of a website, an application, the game server, and the transactional server, using credentials of the at least one of the plurality of users; and
a video capturing device to capture live game-play images corresponding to the online video game from the game console that are also displayed on the display unit, and to transmit these captured live game-play images to the computing device in real time.

### Claim 3 (depends on 2)

The online game wagering system of claim 2, wherein the captured live game-play images corresponding to the online video game are streamed from the computing device in real-time to the at least one of the website, the application, the game server, and the transactional server, to be viewable by the plurality of third party spectators.

### Claim 4 (depends on 2)

The online game wagering system of claim 2, wherein the captured live game-play images are stored on the at least one of the website, the application, the game server, and the transactional server.

### Claim 5 (depends on 4)

The online game wagering system of claim 4, wherein the computing device allows each of the plurality of players to access the stored captured live game-play images and to transmit the stored captured live game-play images to at least one of a profile stored on the at least one of the website, the application, the game server, and the transactional server, a social media webpage corresponding to at least one of the plurality of players, and a video-streaming webpage.

### Claim 6 (depends on 2)

The online game wagering system of claim 2, wherein the computing device allows the at least one of the plurality of users to access the at least one of the website, the application, the game server, and the transactional server, to register a profile and to log into the at least one of the website, the application, the game server, and the transactional server, using the profile.

### Claim 7 (depends on 2)

The online game wagering system of claim 2, wherein at least one of the plurality of users may invite another one of the plurality of users via the computing device.

### Claim 8 (depends on 1)

The online game wagering system of claim 1, wherein at least one of the website, the application, and the transactional servicer sends notifications to at least one of the plurality of users and the plurality of third party spectators regarding at least one of online video game times, online video game dates, and online video game tournament times, online video game tournament dates, information regarding at least one of the plurality of users, and information regarding the online video game.

### Claim 9 (depends on 1)

The online game wagering system of claim 1, wherein the online video game is a skill-based video game.

### Claim 10 (depends on 1)

The online game wagering system of claim 1, wherein the plurality of gaming systems are disposed in different locations around the world.

### Claim 11 (depends on 1)

The online game wagering system of claim 1, wherein the transactional server receives and authenticates credential information received from at least one of the plurality of players and the plurality of third party spectators.

### Claim 12 (depends on 11)

The online game wagering system of claim 11, wherein the authentication by the transactional server includes age and location authentication of the at least one of the plurality of players and the plurality of third party spectators to ensure local law compliance.

### Claim 13 (depends on 1)

The online game wagering system of claim 1, wherein the transactional server receives electronic transfers of funds from the plurality of third party spectators via the plurality of online computing devices, and secures the funds in an escrow account such that the funds and additional funds are retrievable by at least one of the plurality of third party spectators via at least one of the plurality of online computing devices after the online video game play has finished.

### Claim 14 (depends on 1)

The online game wagering system of claim 1, wherein the transactional server receives and stores completed game statistics related to the online video game from at least one of the game server and the plurality of gaming systems.

### Claim 15

A computing device running an application thereon, the computing device comprising:
a display unit to display the application including a live-streaming online video game played by a plurality of players;
an input device to receive input within the application from a bettor regarding placing a wager on at least one of the plurality of players playing and winning the live-streaming online video game;
a central processing unit (CPU) to process the input;
a storage unit to store the input;
a transmitter to transmit the input via the application to an external transactional server that also receives other input wagers from other bettors and stores the input and the other input wagers in an escrow account; and
a receiver to receive an output via the application from the transactional server including the original input and at least a portion of the other input wagers in response to the at least one of the plurality of players winning the live-streaming online video game.

### Claim 16 (depends on 15)

The computing device of claim 15, wherein the live-streaming online video game is a game of skill.

### Claim 17

A method of wagering on online games of skill, the method comprising:
displaying, on a display unit of a computing device, the application including a live-streaming online video game played by a plurality of players;
receiving input within the application, via an input unit of the computing device, from a bettor regarding placing a wager on at least one of the plurality of players playing and winning the live-streaming online video game;
processing the input within a central processing unit of the computing device;
storing the input in a storage unit of the computing device;
transmitting the input via the application from the computing device to an external transactional server;
receiving other input wagers from other bettors in the external transactional server;
storing the input and the other input wagers in an escrow account associated with the external transactional server; and
receiving, in the computing device, an output via the application from the transactional server including the original input and at least a portion of the other input wagers in response to the at least one of the plurality of players winning the live-streaming online video game.
