# US 2019/0244471 A1 · General gaming engine

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- Number: US 2019/0244471 A1
- Document ID: US20190244471A1
- Status: Published application
- Kind: A1
- Application number: 16/386,324
- Filed: 2019-04-17
- Published: 2019-08-08
- Earliest claimed: 2007-08-01
- Assignees: Cfph, LLC
- Applicants: Cfph, LLC
- Inventors: Geoffrey M. Gelman
- Web page: https://patentgrep.com/patent/US20190244471A1

## CPC

- G07F 17/326: {Game play aspects of gaming systems}
- G07F 17/32: for games, toys, sports, or amusements
- G07F 17/3223: {Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication}
- G07F 17/3237: {about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players}
- G07F 17/3286: {Type of games}
- G07F 17/3293: {Card games, e.g. poker, canasta, black jack}
- G07F 17/34: depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator. The control means processes the player record and returns an output record to the player interface unit where the output record is determined by executing the game's rules with reference to the pseudo-random numbers and predefined combinatorial algorithms for selecting sets of the pseudo-random numbers. In various embodiments, random numbers may be generated for use in a particular game or set of games, but not for use in all games.

## Claims

### Claim 1

(canceled)

### Claim 2

A method for playing a plurality of different games at an interface unit, the method comprising:
receiving, by at least one server from the interface unit via a communications network, a selection of one of the plurality of different games, wherein the selected the selection of the plurality of different games is from one game from a menu displayed at the interface unit;
generating, by at least one server, a set of random numbers;
receiving, by at least one server via the communications network from the interface unit, a request for one or more random numbers as called for by determined game rules for the selected one game;
storing, by at least one server, the received request in a request queue in a memory;
determining by at least one server whether to process the received request that is stored in the request queue;
responsive to determining to process the request in the request queue, retrieving, by at least one server, the request from the request queue and updating the request queue to indicate that the request was processed;
responsive to retrieving the request from the request queue, obtaining, by at least one server, one or more random numbers from the set of generated random numbers;
delivering, by at least one server via the communications network to the interface unit, the obtained one or more random numbers, wherein the interface unit uses the one or more random numbers in accordance with the determined game rules to determine a game outcome;
generating, by at least one server, a server outcome based on execution of a game using the game rules by the at least one server;
receiving, by at least one server via the communications network to the interface unit, a player outcome based on execution of the game using the game rules by a player at the interface unit; and
determining, by at least one server, whether to disable the interface unit based on a comparison of the server outcome with the player outcome.

### Claim 3 (depends on 2)

The method of claim 2, wherein:
generating the set of random numbers and obtaining the one or more random numbers comprises:
generating a first set of random numbers for use in a first subset of the plurality of different games;
generating a second set of random numbers for use in a second subset of the plurality of different games;
determining that the selected one game is one of the first subset of the plurality of different games; and
obtaining the one or more random numbers from the first set of generated random numbers.

### Claim 4 (depends on 3)

The method of claim 3 in which the first subset of the plurality of games includes card games.

### Claim 5 (depends on 4)

The method of claim 4 in which generating a first set of random numbers includes generating a first set of random numbers in the range of 1 to 52 for use in the first subset of the plurality of games.

### Claim 6 (depends on 3)

The method of claim 3 in which the first subset of the plurality of games includes video poker games.

### Claim 7 (depends on 6)

The method of claim 6 in which determining that the selected one game is one of the first subset of the plurality of different games includes determining that the selected one game is a video poker game.

### Claim 8 (depends on 3)

The method of claim 3 in which generating a first set of random numbers includes generating a first set of random numbers for use in a first game of the plurality of games.

### Claim 9 (depends on 3)

The method of claim 3 in which generating a first set of random numbers includes generating a first set of random numbers for use in a particular slot machine game of the plurality of games.

### Claim 10 (depends on 3)

The method of claim 3 further including:
storing the first set of random numbers in a first buffer; and
storing the second set of random numbers in a second buffer.

### Claim 11 (depends on 3)

The method of claim 3 in which each number in the first set of random numbers is generated so as to fall within a first range and in which each number in the second set of random numbers is generated so as to fall within a second range, in which the first range is different from the second range.

### Claim 12 (depends on 2)

The method of claim 2 in which the interface unit comprises at least one of: (a) a cellular phone; (b) a personal digital assistant; (c) a personal data assistant; (d) a portable music player; (e) a laptop computer; (f) a pager; and (g) a wireless device.

### Claim 13 (depends on 2)

The method of claim 2, wherein:
generating the set of random numbers and obtaining the one or more random numbers comprises:
generating a plurality of random bits;
determining a quantity, in which the quantity represents a quantity of bits required by the determined game rules; and
obtaining from the plurality of random bits the quantity of bits, wherein the obtained quantity of bits map to a random number.

### Claim 14 (depends on 13)

The method of claim 13 further including storing the plurality of random bits in a buffer.

### Claim 15 (depends on 14)

The method of claim 14 in which obtaining includes obtaining the quantity of bits from the buffer.

### Claim 16 (depends on 15)

The method of claim 15 further including removing the quantity of bits from the buffer.

### Claim 17 (depends on 13)

The method of claim 13 in which determining a quantity includes:
determining a range, in which the range sets boundaries on the values of a random number required by the determined game rules; and
determining a quantity, in which the quantity of bits can be mapped to any number within the range.

### Claim 18 (depends on 13)

The method of claim 13 in which generating a plurality of random bits includes generating a plurality of independent random bits.

### Claim 19

A system comprises at least one server configured to:
receive, by at least one server from the interface unit via a communications network, a selection of one of the plurality of different games, wherein the selected the selection of the plurality of different games is from one game from a menu displayed at the interface unit;
generate, by at least one server, a set of random numbers;
receive, by at least one server via the communications network from the interface unit, a request for one or more random numbers as called for by determined game rules for the selected one game;
store, by at least one server, the received request in a request queue in a memory;
determine, by at least one server, whether to process the received request that is stored in the request queue;
responsive to determining to process the request in the request queue, retrieve, by at least one server, the request from the request queue and updating the request queue to indicate that the request was processed;
responsive to retrieving the request from the request queue, obtain, by at least one server, one or more random numbers from the set of generated random numbers;
deliver, by at least one server via the communications network to the interface unit, the obtained one or more random numbers, wherein the interface unit uses the one or more random numbers in accordance with the determined game rules to determine a game outcome;
generate, by at least one server, a server outcome based on execution of a game using the game rules by the at least one server;
receive, by at least one server via the communications network to the interface unit, a player outcome based on execution of the game using the game rules by a player at the interface unit; and
determine, by at least one server, whether to disable the interface unit based on a comparison of the server outcome with the player outcome.

### Claim 20 (depends on 19)

The system of claim 19, wherein to:
generate the set of random numbers and obtain the one or more random numbers comprises to:
generate a first set of random numbers for use in a first subset of the plurality of different games;
generate a second set of random numbers for use in a second subset of the plurality of different games;
determine that the selected one game is one of the first subset of the plurality of different games; and
obtain the one or more random numbers from the first set of generated random numbers.

### Claim 21

A non-transitory machine-readable medium to store instructions thereon which, when executed by at least one processor of at least one computer, direct the at least one processor to:
receive, by at least one server from the interface unit via a communications network, a selection of one of the plurality of different games, wherein the selected the selection of the plurality of different games is from one game from a menu displayed at the interface unit;
generate, by at least one server, a set of random numbers;
receive, by at least one server via the communications network from the interface unit, a request for one or more random numbers as called for by determined game rules for the selected one game;
store, by at least one server, the received request in a request queue in a memory;
determine, by at least one server, whether to process the received request that is stored in the request queue;
responsive to determining to process the request in the request queue, retrieve, by at least one server, the request from the request queue and updating the request queue to indicate that the request was processed;
responsive to retrieving the request from the request queue, obtain, by at least one server, one or more random numbers from the set of generated random numbers;
deliver, by at least one server via the communications network to the interface unit, the obtained one or more random numbers, wherein the interface unit uses the one or more random numbers in accordance with the determined game rules to determine a game outcome;
generate, by at least one server, a server outcome based on execution of a game using the game rules by the at least one server;
receive, by at least one server via the communications network to the interface unit, a player outcome based on execution of the game using the game rules by a player at the interface unit; and
determine, by at least one server, whether to disable the interface unit based on a comparison of the server outcome with the player outcome.
