Vector-space framework for evaluating gameplay content in a game environment
AssigneeSony Interactive Entertainment Inc.
InventorsMichael Taylor, Glenn Black
Life of this patent
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Abstract
A media system employs techniques to create a framework for evaluating gameplay content in a vector-space. These techniques include monitoring frames for content streams that correspond to gameplay in a game environment, determining feature-values for features associated with the frames, mapping the content streams to position vectors in the vector-space based on the feature-values, and assigning a set of position vectors in the vector-space to an area in the game environment based on a relative proximity of the set of position vectors in the vector-space.
Claims20
A method, comprising:
- monitoring frames for content streams that correspond to gameplay in a game environment;
- determining feature-values for features associated with the frames;
- mapping the content streams to position vectors in a vector-space based on the feature-values, wherein one feature corresponds to one dimension in the vector-space;
- and
- assigning a set of position vectors in the vector-space to an area in the game environment based on a proximity between the set of position vectors in the vector-space.
A system, comprising:
- a network interface to communicate over one or more communication networks;
- a processor coupled to the network interface and adapted to execute one or more processes;
- and
- a memory configured to store a process executable by the processor, the process when executed operable to:
- monitor frames for content streams that correspond to gameplay in a game environment;
- determine feature-values for features associated with the frames;
- map the content streams to position vectors in a vector-space based on the feature-values, wherein one feature corresponds to one dimension in the vector-space;
- and
- assign a set of position vectors in the vector-space to an area in the game environment based on a proximity between the set of position vectors in the vector-space.
A tangible, non-transitory, computer-readable media having instructions encoded thereon, the instructions, when executed by a processor, are operable to:
- monitor frames for content streams that correspond to gameplay in a game environment;
- determine feature-values for features associated with the frames;
- map the content streams to position vectors in a vector-space based on the feature-values, wherein one feature corresponds to one dimension in the vector-space;
- and
- assign a set of position vectors in the vector-space to an area in the game environment based on a proximity between the set of position vectors in the vector-space.
Dependencies are inferred from the claim text.