Generalized additive machine-learned models for computerized predictions
AssigneeMicrosoft Technology Licensing, LLC
InventorsBee-Chung Chen, Deepak Agarwal, Alex Shelkovnykov, Josh Fleming, Yiming Ma
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AssigneeMicrosoft Technology Licensing, LLC
InventorsBee-Chung Chen, Deepak Agarwal, Alex Shelkovnykov, Josh Fleming, Yiming Ma
Estimating the term…
In an example, predictions/recommendations using machine learned models are made even more accurate by using three models instead of a single Generalized Linear Mixed (GLMix) model. Specifically, rather than having a single GLMix model with different coefficients for users and items, three separate models are used and then combined. Each of these models has different granularities and dimensions. A global model models the similarity between user attributes (e.g., from the member profile or activity history) and item attributes. A per-user model models user attributes and activity history. A per-item model models item attributes and activity history. Such a model may be termed a Generalized Additive Mixed Effect (GAME) model.
A system comprising:
The system of claim f, wherein the machine-learned per-user model and the machine-learned per-item model are random effect models.
A computerized method comprising:
A non-transitory machine-readable storage medium comprising instructions which, when implemented by one or more machines, cause the one or more machines to perform operations comprising:
Dependencies are inferred from the claim text.