# US 2019/0174607 A1 · Adaptive lighting based on skill level

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- Number: US 2019/0174607 A1
- Document ID: US20190174607A1
- Status: Published application
- Kind: A1
- Application number: 16/321,062
- Filed: 2017-07-12
- Published: 2019-06-06
- Earliest claimed: 2016-07-28
- Assignees: Philips Lighting Holding B.V.
- Applicants: Philips Lighting Holding B.V.
- Inventors: HARRY BROERS; RUBEN RAJAGOPALAN
- Web page: https://patentgrep.com/patent/US20190174607A1

## CPC

- H05B 47/10: Controlling the light source
- A63F 13/50: Controlling the output signals based on the game progress
- H05B 47/11: by determining the brightness or colour temperature of ambient light
- A63F 2300/30: characterized by output arrangements for receiving control signals generated by the game device
- A63F 2300/558: by assessing the players' skills or ranking
- H05B 47/165: following a pre-assigned programmed sequence; Logic control [LC]
- Y02B 20/40: Control techniques providing energy savings, e.g. smart controller or presence detection
- H05B: ELECTRIC HEATING; ELECTRIC LIGHT SOURCES NOT OTHERWISE PROVIDED FOR; CIRCUIT ARRANGEMENTS FOR ELECTRIC LIGHT SOURCES, IN GENERAL
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- Y02B: CLIMATE CHANGE MITIGATION TECHNOLOGIES RELATED TO BUILDINGS, e.g. HOUSING, HOUSE APPLIANCES OR RELATED END-USER APPLICATIONS

## Abstract

Methods, systems, and apparatus are described herein for adjusting one or more lighting properties based on skill level of one or more players of a game. In various embodiments, (502) a skill disparity between at least two players of a game may be identified (502). A lighting scheme may be selected (504) to reduce an impact the skill disparity has on an outcome of the game. One or more light sources (104, 304) may be operated (508) to emit light in accordance with the lighting scheme.

## Claims

### Claim 1

A computer-implemented method, comprising:
identifying, by one or more processors, a skill disparity between at least two players of a game;
selecting, by one or more of the processors, a lighting scheme to reduce an impact the skill disparity has on an outcome of the game; and
operating, by one or more of the processors, one or more light sources to emit ambient light in accordance with the lighting scheme
wherein the lighting scheme comprises a property of emitted light selected to impair or enhance an ability of one of the at least two players to play the game.

### Claim 2 (depends on 1)

The method of claim 1, further comprising selecting, by one or more of the processors, the one or more light sources from a plurality of light sources based on positions of the at least two players relative to the plurality of light sources.

### Claim 3 (depends on 2)

The method of claim 2, wherein the one or more light sources emit light towards a first player with a first level of skill that is different than a second level of skill associated with a second player.

### Claim 4 (depends on 3)

The method of claim 3, wherein the property of emitted light comprises an intensity level.

### Claim 5 (depends on 3)

The method of claim 3, wherein the property of emitted light comprises a glare or dynamic lighting effect to distract the first player.

### Claim 6 (depends on 2)

The method of claim 2, wherein the one or more light sources are used to demarcate a spatial boundary associated with the game.

### Claim 7 (depends on 6)

The method of claim 6, wherein the one or more light sources are selected to alter one or more dimensions of a space demarcated by the spatial boundary.

### Claim 8 (depends on 6)

The method of claim 6, wherein the one or more light sources are operated to alter one or more dimensions of a space demarcated by the spatial boundary, or to conceal the spatial boundary.

### Claim 9 (depends on 1)

The method of claim 1, further comprising continuously monitoring gameplay between the at least two players and selecting a new lighting scheme based on the continuous monitoring.

### Claim 10 (depends on 1)

The method of claim 1, wherein the one or more light sources are integral with a moving object used to play the game.

### Claim 11

A system comprising:
one or more light sources; and
logic operably coupled with the one or more light sources, wherein the logic is configured to:
identify a skill level of at least one player of a game;
select an ambient lighting scheme to alter an impact the skill level of the at least one player has on an outcome of the game; and
operate the one or more light sources to emit light in accordance with the ambient lighting scheme,
wherein the ambient lighting scheme comprises a property of emitted light selected to impair an ability of the at least one player to play the game.

### Claim 12 (depends on 11)

The system of claim 11, further comprising a gaming computing device operably coupled with the logic, wherein the game comprises a video game operated by the gaming computing device, and the logic identifies the skill level of the at least one player based on data obtained from the gaming computing device.

### Claim 13 (depends on 11)

The system of claim 11, wherein the at least one player comprises a plurality of players distributed across a plurality of remote locations, and the one or more light sources comprise at least one light source at each of the plurality of remote locations.
