# US 2019/0168123 A1 · Automatic game comparison and recommendation

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- Number: US 2019/0168123 A1
- Document ID: US20190168123A1
- Status: Published application
- Kind: A1
- Application number: 16/270,730
- Filed: 2019-02-08
- Published: 2019-06-06
- Earliest claimed: 2011-03-04
- Assignees: Electronic Arts Inc.
- Applicants: Electronic Arts Inc.
- Inventors: Matthew Webster; Paul Ross; Steve Cuss
- Web page: https://patentgrep.com/patent/US20190168123A1

## CPC

- A63F 13/67: adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
- A63F 13/35: Details of game servers
- A63F 13/795: for finding other players; for building a team; for providing a buddy list
- A63F 13/798: for assessing skills or for ranking players, e.g. for generating a hall of fame
- A63F 2300/5533: using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
- A63F 2300/556: Player lists, e.g. online players, buddy list, black list
- A63F 2300/5566: by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
- A63F 2300/5573: player location
- A63F 2300/558: by assessing the players' skills or ranking
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

Methods and apparatus for automatic game generation are described. The method may include receiving, from a first video game console, a first game play result of a first user playing a video game; receiving, from a second video game console, a second game play result of a second user playing the video game; producing, by comparing the first game play result with the second game play results, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result; and communicating the recommendation to the first user.

## Claims

### Claim 1

A method, comprising:
receiving, by a video game server, from a first video game console, a first game play result of a first user playing a video game;
receiving, from a second video game console, a second game play result of a second user playing the video game;
producing, by comparing the first game play result with the second game play results, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result; and
communicating the recommendation to the first user.

### Claim 2 (depends on 1)

The method of claim 1, further comprising:
selecting the second user having a second skill level similar to a first skill level of the first user.

### Claim 3 (depends on 1)

The method of claim 1, further comprising:
selecting the second user having a second game play experience similar to a first game play experience of the first user.

### Claim 4 (depends on 1)

The method of claim 1, further comprising:
selecting the second user having a second game play timeline similar to a first game play timeline of the first user.

### Claim 5 (depends on 1)

The method of claim 1, further comprising:
selecting the second user having a second game play asset similar to a first game play asset of the first user.

### Claim 6 (depends on 1)

The method of claim 1, further comprising:
selecting the second user associated with the first user via a social network.

### Claim 7 (depends on 1)

The method of claim 1, wherein the recommendation comprises a reason referencing at least one of: competition, popularity, novelty, or an achievement.

### Claim 8 (depends on 1)

The method of claim 1, further comprising:
generating, based on comparing the first game play result with the second game play results, a story referencing the second game play result.

### Claim 9 (depends on 1)

The method of claim 1, further comprising:
generating, based on comparing the first game play result with the second game play results, a story referencing the first game play result.

### Claim 10 (depends on 1)

The method of claim 1, wherein communicating the recommendation to the first user further comprises:
transmitting the recommendation to the first video game console.

### Claim 11 (depends on 1)

The method of claim 1, wherein communicating the recommendation to the first user further comprises:
causing the recommendation to appear in a news feed of a social network associated with the first user.

### Claim 12

A non-transitory computer-readable storage medium comprising executable instructions that, when executed by a computing system, cause the computing system to:
receive, from a first video game console, a first game play result of a first user playing a video game;
receive, from a second video game console, a second game play result of a second user playing the video game;
produce, by comparing the first game play result with the second game play results, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result; and
communicate the recommendation to the first user.

### Claim 13 (depends on 12)

The non-transitory computer-readable storage medium of claim 12, further comprising:
selecting the second user having a second skill level similar to a first skill level of the first user.

### Claim 14 (depends on 12)

The non-transitory computer-readable storage medium of claim 12, wherein the recommendation comprises a reason referencing at least one of: competition, popularity, novelty, or an achievement.

### Claim 15 (depends on 12)

The non-transitory computer-readable storage medium of claim 12, further comprising:
generating, based on comparing the first game play result with the second game play results, a story referencing at least one of: the first game play result or the second game play result.

### Claim 16 (depends on 12)

The non-transitory computer-readable storage medium of claim 12, wherein communicating the recommendation to the first user further comprises:
transmitting the recommendation to the first video game console.

### Claim 17

A system, comprising:
a memory; and
a processor coupled to the memory, wherein the processor is configured to:
receive, from a first video game console, a first game play result of a first user playing a video game;
receive, from a second video game console, a second game play result of a second user playing the video game;
produce, by comparing the first game play result with the second game play results, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result; and
communicate the recommendation to the first user.

### Claim 18 (depends on 17)

The system of claim 17, wherein the processor is further configured to:
select the second user having a second skill level similar to a first skill level of the first user.

### Claim 19 (depends on 17)

The system of claim 17, wherein the recommendation comprises a reason referencing at least one of: competition, popularity, novelty, or an achievement.

### Claim 20 (depends on 17)

The system of claim 17, wherein communicating the recommendation to the first user further comprises:
transmitting the recommendation to the first video game console.
