Gaming system and method having a practice round
Assigneeadp Gauselmann GmbH
InventorJosef Alexander Hartl
Life of this patent
Estimating the term…
Abstract
The gaming system and method includes a game that can be played in a first game state or a second game state with the possibility of different awards for each game state. The first game state enables a player to play the game and receive a first award. The first award may be a predetermined award and not based on the outcome the game in first game state. In some embodiments, the first award is not based on how well a player played a game. The second game state enables the player to play the game and receive a second award based on the outcome of the game in the second game state. In some embodiments, the second game state enables the player to play the game and receive a second award based on how well the player played the game in the second game state.
Claims20
A gaming system comprising:
- a cabinet;
- a processor;
- a display device supported by the cabinet;
- an input device supported by the cabinet;
- a value acceptor supported by the cabinet;
- a value dispenser supported by the cabinet;
- a memory device that stores a plurality of instructions which, when executed by the processor, cause the processor to:
- establish a credit balance based at least in part on a monetary value received by the value acceptor;
- receive a wager following receipt of a wager input via the input device, the credit balance being decreased by the wager;
- receive, from a player, a selection to play between a game in a first game state and a second game state;
- when the received selection is to play the game in the first game state:
- execute a play of the game in the first game state;
- generate an outcome of the first game state;
- and
- determine a first non-zero award amount without regard to the outcome of the first game state;
- when the received selection is to play the game in the second game state:
- execute a play of the game in the second game state;
- generate an outcome of the second game state;
- evaluate an outcome of the play of the game in the second game state;
- and
- determine a second award amount based on the outcome of the second game state;
- cause the display device to display the first determined non-zero award amount or the second determined award amount based upon the received selection, the credit balance being increased by either the first determined non-zero award amount or the second determined award amount based upon the received selection;
- and
- issue monetary value from the value dispenser based on the credit balance upon receipt of a cash out signal.
A method of operating a gaming system, the method comprising:
- receiving, by a monetary value acceptor, a monetary value;
- establishing, by a processor of the gaming system, a credit balance based at least in part on the received monetary value;
- accepting, from an input device in a housing of the gaming system, a wager amount;
- decreasing, by the processor, the credit balance by the wager amount;
- receiving, by the processor, a selection from a player to play between a game in a first game state and a second game state;
- when the received selection is to play the game in the first game state:
- executing, with the processor, a play of the game in the first game state,
- generating, with the processor, an outcome of the first game state, and
- determining, with the processor, a first non-zero award amount without regard to the outcome of the first game state;
- when the received selection is to play the game in the second game state:
- executing, with the processor, a play of the game in the second game state,
- generating, with the processor, an outcome of the second game state,
- evaluating, with the processor, an outcome of the play of the game in the second game state, and
- determining, with the processor, a second award amount based on the outcome of the second game state;
- displaying, on a display device, the first determined non-zero award amount or the second determined award amount based upon the received selection;
- increasing, with the processor, the credit balance by the first determined non-zero award amount or the second determined award amount based upon the received selection;
- and
- issuing monetary value, with a value dispenser, based on the credit balance upon receipt of a cash out signal.
A non-transitory computer-readable storage medium having machine instructions stored
- therein, the instructions being executable by a processor to cause the processor to:
- establish a credit balance based at least in part on a monetary value received by a value acceptor of a gaming device;
- place a wager following receipt of a wager input via an input device, the credit balance being decreased by the wager;
- receive, from a player, a selection to play between a game in a first game state a second game state;
- when the received selection is to play the game in the first game state:
- execute a play of the game in the first game state,
- generate an outcome of the first game state, and
- determine a first non-zero award amount without regard to the outcome of the first game state;
- when the received selection is to play the game in the second game state:
- execute a play of the game in the second game state,
- generate an outcome of the second game state,
- evaluate an outcome of the play of the game in the second state, and
- determine a second award amount based on the outcome of the second game state;
- cause a display device to display the first determined non-zero award amount or the second determined award amount based upon the received selection, the credit balance being increased by either the first determined non-zero award amount or the second determined award amount based upon the received selection;
- and
- issue monetary value from a value dispenser based on the credit balance upon receipt of a cash out signal.
Dependencies are inferred from the claim text.