Gaming machine and method having bonus game trigger adjustments based on supplemental data
AssigneeEveri Games, Inc.
InventorSteven Meyer
Life of this patent
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Abstract
Methods and systems are disclosed providing slot machine games a capability of adjusting probabilities of triggering different bonus games based on non-random factors provided in supplemental data. Programming and data structure design are provided to implement a bonus trigger probability adjuster based on supplemental data input. Such data can include the state a dynamic interactive game theme displayed at the gaming machine. Player interactions with the theme can alter the sequence of the theme display.
Claims20
A gaming machine comprising:
- a cabinet holding one or more video displays;
- a controller operatively coupled to control the one or more video displays;
- a credit input device in communication with the controller and adapted for accepting a physical item associated with a monetary value that establishes a player credit balance;
- a plurality of player-activated input devices in communication with the controller for setting wagers covered by the credit balance and initiating games for determining the outcomes of the wagers;
- a first data structure stored in a memory comprising data corresponding to a base game presentation;
- a second data structure stored in memory comprising data representing a set of game theme graphical objects;
- a set of bonus game data structures stored in memory, each representing a game presentation of a different bonus game each having a non-zero probability to be triggered in a base game round;
- a bonus trigger probability data structure stored in memory including first data on which is based the non-zero probabilities of the different bonus games being triggered in a base game round;
- wherein the controller is programmed to:
- adjust the first data in the bonus trigger probability data structure based on supplemental data to change the probability of at least one of the bonus games being triggered;
- in response to a wager activation by a player on one of the player input devices, (i) cause a game outcome to be generated with the chance of a bonus game trigger occurring being based on the current state of the game math probability data structure;
- (ii) activate the first data structure to cause the base game presentation to display conducting a base game to produce the game outcome and evaluating the outcome for winning patterns each having an associated credit award;
- (iii) in the event of a bonus game trigger, causing a selected one of the bonus game data structures to be activated to display a bonus game being conducted;
- and
- receive a player cash out input through the player controls and, in response, initiate a payout of the credit balance.
A method of providing a wagering game under control of a gaming machine electronic controller, the method comprising:
- adjusting first data in a bonus trigger probability data structure based on supplemental data provided by supplemental data monitor program code to change the probability of at least one bonus games being triggered;
- in response to a wager activation by a player on one of the player input devices, (i) cause a game outcome to be generated with the chance of a bonus game trigger occurring being based on the current state of a game math probability data structure;
- (ii) activate a first game presentation data structure to cause a base game presentation to display conducting a base game to produce a game outcome and evaluating the outcome for winning patterns each having an associated credit award;
- (iii) in the event of a bonus game trigger, causing a selected one of multiple bonus game data structures to be activated to display a bonus game being conducted;
- and
- receiving a player cash out input through the player controls and, in response, initiate a payout of the credit balance.
A method of operating a gaming machine under control of a gaming machine electronic controller, the method comprising:
- displaying a dynamic game theme display sequence including interactive graphical elements representing characters or animals moving, entering the display, and leaving the display;
- receiving player interactive input with a first one of the interactive graphical element;
- determining if the input qualifies for a modification of the game theme display sequence, and if so modifying the sequence to extend the time the first interactive graphical element is present;
- after that, providing the current state of the dynamic game theme to a supplemental data monitor;
- and
- altering the probability of at least one bonus round presentation in a wagering game based on the current state of the dynamic game theme.
Dependencies are inferred from the claim text.