Gaming system and method having non-interacting reels while evaluating displayed symbol combinations for winning symbol combinations
Assigneeadp Gauselmann GmbH
InventorsMichael Charles Halvorson, Josef Alexander Hartl
Life of this patent
Estimating the term…
Abstract
A gaming system and method may include a first set of gaming reels that is oriented a first way and at least one non-interacting reel that is oriented differently with respect to the first set of gaming reels. The gaming system may evaluate symbol combinations displayed on the first set of gaming reels without evaluating symbols displayed on the non-interacting reels to determine any winning symbol combinations. However, the symbols displayed on the non-interacting reels may interact with symbols on the first set of gaming reels to alter the displayed symbol combinations and thus change the winning symbol combinations.
Claims22
1-20. (canceled)
A gaming system comprising:
- a cabinet;
- a processor;
- a display device supported by the cabinet;
- an input device supported by the cabinet;
- a value acceptor supported by the cabinet;
- a value dispenser supported by the cabinet;
- a memory device that stores a plurality of instructions which, when executed by the processor, cause the processor to:
- establish a credit balance based at least in part on a monetary value received by the value acceptor;
- receive a wager input from the input device, the credit balance being decreased by the wager;
- randomly generate a first plurality of symbols from a first set of symbols;
- display, using the display device, the first plurality of symbols in a plurality of first reels;
- randomly generate at least one interacting symbol from a second set of symbols;
- display, using the display device, the at least one interacting symbol in a second reel that is different from the plurality of first reels, wherein the second reel comprises a plurality of symbol display areas and at least one of the plurality of symbol display areas of the second reel corresponds to one of the plurality of first reels;
- determine that a predetermined symbol is displayed in the one of the plurality of first reels, wherein the predetermined symbol is configured to interact with the at least one interacting symbol;
- alter a symbol of the first plurality of symbols based on the at least one interacting symbol interacting with the predetermined symbol;
- display, using the display device, the altered symbol;
- determine an award based on a winning combination of the altered symbol and unaltered symbols of the first plurality of symbols, without including the interacting symbol in the winning combination;
- display the award, the credit balance being increased by the award;
- and
- issue value from the value dispenser based on the credit balance upon receipt of a cash out signal.
A method of operating a gaming system, the method comprising:
- receiving a monetary value through a value acceptor of the gaming system;
- establishing a credit balance based at least in part on the received monetary value;
- receiving a wager input from an input device of the gaming system, the credit balance being decreased by the wager;
- randomly generating, using a processor and a random number generator of the gaming system, a first plurality of symbols from a first set of symbols;
- displaying, using a display device of the gaming system, the first plurality of symbols in a plurality of first reels;
- randomly generating, using the processor and the random number generator, at least one interacting symbol from a second set of symbols;
- displaying, using the display device, the at least one interacting symbol in a second reel that is different from the plurality of first reels, wherein the second reel comprises a plurality of symbol display areas and at least one of the plurality of symbol display areas of the second reel corresponds to one of the plurality of first reels;
- determining, using the processor, that a predetermined symbol is displayed in the one of the plurality of first reels, wherein the predetermined symbol is configured to interact with the at least one interacting symbol;
- altering, using the processor, a symbol of the first plurality of symbols based on the at least one interacting symbol interacting with the predetermined symbol;
- displaying, using the display device, the altered symbol;
- determining, using the processor, an award based on a winning combination of the altered symbol and unaltered symbols of the first plurality of symbols, without including the interacting symbol in the winning combination;
- displaying the award, the credit balance being increased by the award;
- and
- issuing value, from a value dispenser of the gaming system, based on the credit balance upon receipt of a cash out signal.
A non-transitory computer-readable storage medium having machine instructions stored therein, the instructions being executable by a processor to cause the processor to:
- receive a monetary value through a value acceptor of a gaming system;
- establish a credit balance based at least in part on the received monetary value;
- receive a wager input from an input device of the gaming system, the credit balance being decreased by the wager;
- randomly generate, using a random number generator of the gaming system, a first plurality of symbols from a first set of symbols;
- display, using a display device of the gaming system, the first plurality of symbols in a plurality of first reels;
- randomly generate, using the random number generator, at least one interacting symbol from a second set of symbols;
- display, using the display device, the at least one interacting symbol in a second reel that is different from the plurality of first reels, wherein the second reel comprises a plurality of symbol display areas and at least one of the plurality of symbol display areas of the second reel corresponds to one of the plurality of first reels;
- determine, using the processor, that a predetermined symbol is displayed in the one of the plurality of first reels, wherein the predetermined symbol is configured to interact with the at least one interacting symbol;
- alter, using the processor, a symbol of the first plurality of symbols based on the at least one interacting symbol interacting with the predetermined symbol;
- display, using the display device, the altered symbol;
- determine, using the processor, an award based on a winning combination of the altered symbol and unaltered symbols of the first plurality of symbols, without including the interacting symbol in the winning combination;
- display the award, the credit balance being increased by the award;
- and
- issue value, from a value dispenser of the gaming system, based on the credit balance upon receipt of a cash out signal.
Dependencies are inferred from the claim text.