A computer-implemented method for providing customized digital games and lessons utilizing virtual measurement instruments and virtual objects, comprising the steps of:
- executing with one or more physical computer processors an In-Game Editor component to generate an In-Game Editor Graphical User Interface (GUI) on a user computer device;
- wherein the In-Game Editor GUI includes:
- a virtual scene;
- a library of different virtual environments;
- a library of different virtual objects;
- and
- a library of different virtual instruments;
- wherein the In-Game Editor GUI is configured to receive user inputs to define a customized game, including:
- selection of one or more virtual environments;
- selection and placement of one or more virtual objects in the selected virtual environments;
- and
- selection of one or more virtual instruments associated with the selected virtual objects;
- storing the selection of virtual environments, selection and placement of virtual objects in the selected virtual environments and selection of virtual instruments associated with the selected virtual objects for the customized game.