Enriched game play environment
AssigneeGamblit Gaming, LLC
InventorsMiles Arnone, Eric Meyerhofer
Life of this patent
Estimating the term…
Abstract
Systems and methods for a gaming machine are provided. A gaming machine includes a game world engine, and a real world engine. The game world engine provides an entertainment game including a plurality of levels, generates a trigger based on a player using an enabling element of the entertainment game, accumulates game world credit based on the player's use of the enabling element. The real world engine receives the trigger from the game world engine and executes a gambling game to determine a gambling outcome using the random number generator, the level real world credit pay table, and a wager of an amount of the real world credit.
Claims20
A gaming machine, comprising:
- a game world engine comprising a game world user interface;
- and
- a real world engine comprising:
- a real world user interface;
- and
- a random number generator,
- wherein the game world engine is constructed to:
- provide, via the game world interface to a player, an entertainment game comprising a plurality of difficulty settings;
- generate a trigger based on a player action of the player using an enabling element of the entertainment game during the player's play of the entertainment game;
- accumulate game world credit for the player based on the player's use of the enabling element;
- determine a skill level on the basis of the game world credit;
- and
- adjust from a first difficulty setting of the plurality of difficulty settings of the entertainment game to a second difficulty setting of the plurality of difficulty settings based on the determined skill level;
- and
- wherein the real world engine is constructed to:
- receive via the real world user interface, real world credits input by the player;
- receive the trigger from the game world engine;
- and
- execute in response to the trigger, a gambling game to determine a gambling outcome using the random number generator and a wager of an amount of the real world credit.
A gaming machine, comprising:
- a real world user interface;
- a game world user interface;
- a random number generator;
- and
- a processor coupled to the real world user interface, game world user interface, and random number generator, wherein the processor is further coupled to a processor-readable storage media storing processor-executable instructions that when executed by the processor cause the processor to:
- receive, via the real world user interface, real world credits input by a player;
- provide, via the game world interface, an entertainment game wherein the entertainment game has a plurality of difficulty settings;
- trigger execution of a gambling game to determine a gambling outcome using the random number generator and a wager of an amount of the real world credit in response to a player action of the player using an enabling element of the entertainment game during the player's play of the entertainment game;
- accumulate game world credit for the player based on the player's use of the enabling element;
- determine a skill level on the basis of the game world credit;
- and
- adjust from a first difficulty setting of the plurality of difficulty settings of the entertainment game to a second difficulty setting of the plurality of difficulty settings based on the determined skill level.
A method of a gaming machine, comprising:
- receiving, via a real world user interface, real world credits input by a player;
- providing, via a game world interface, an entertainment game comprising a plurality of difficulty settings;
- triggering execution of a gambling game to determine a gambling outcome using a random number generator and a wager of an amount of the real world credit in response to a player action of the player using an enabling element of the entertainment game during the player's play of the entertainment game;
- accumulating game world credit for the player based on the player's use of the enabling element;
- determining a skill level on the basis of the game world credit;
- and
- adjusting from a first difficulty setting of the plurality of difficulty settings of the entertainment game to a second difficulty setting of the plurality of difficulty settings based on the determined skill level.
Dependencies are inferred from the claim text.