Information processor, recording medium, and game control method
AssigneeUniversal Entertainment Corporation
InventorsMasaki OYAMA, Atsushi KUMITA, Toshikazu JINNOUCHI
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Abstract
An information processor includes: a display configured to display a screen of a game; a storage device configured to store an amount of a gaming medium usable in the game; and a controller programmed to execute the process of: comparing an amount of the gaming medium stored in the storage device with an amount of the gaming medium at login to the game, and displaying a predetermined message on the display when a relation between these amounts becomes equal to a predetermined ratio.
Claims5
An information processor comprising:
- a display configured to display a screen of a game;
- a storage device configured to store an amount of a gaming medium usable in the game;
- and
- a controller programmed to execute the process of
- comparing an amount of the gaming medium stored in the storage device with an amount of the gaming medium at login to the game, and displaying a predetermined message on the display when a relation between these amounts becomes equal to a predetermined ratio.
An information processor comprising:
- a display configured to display a screen of a game;
- a storage device configured to store an amount of a gaming medium usable in the game;
- and
- a controller programmed to execute the process of
- (1a) when the login to the game has been done, storing an amount of the gaming medium at the login stored in the storage device;
- (1b) enabling acquisition of the gaming medium by communication with a management system managing the gaming medium, and if the gaming medium is acquired, updating the amount of the gaming medium stored in the storage device;
- (1c) dividing the amount of the gaming medium stored in the storage device by the amount of the gaming medium at the login, which is stored in the step (1a);
- and
- (1d) displaying a message notifying that a shift to the process (1b) is possible on the display, when the amount calculated in the process (1c) is smaller than a predetermined amount.
A game control method comprising the steps of:
- (2a) when login to a game has been done, storing an amount of a gaming medium usable in the game, which is stored in a storage device at the login;
- (2b) enabling acquisition of the gaming medium by communication with a management system managing the gaming medium, and if the gaming medium is acquired, updating the amount of the gaming medium stored in the storage device;
- (2c) dividing the amount of the gaming medium stored in the storage device by the amount of the gaming medium at the login, which is stored in the step (2a);
- and
- (2d) displaying a message notifying that a shift to the step (2b) is possible on a display, when the amount calculated in the step (2c) is smaller than a predetermined amount.
A non-temporary recording medium storing a game program executed by a computer of an information processor,
- the game program causing the computer to execute the processes of:
- (3a) when login to a game has been done, storing an amount of a gaming medium usable in the game, which is stored in a storage device at the login;
- (3b) enabling acquisition of the gaming medium by communication with a management system managing the gaming medium, and if the gaming medium is acquired, updating the amount of the gaming medium stored in the storage device;
- (3c) dividing the amount of the gaming medium stored in the storage device by the amount of the gaming medium at the login, which is stored in the step (3a);
- and
- (3d) displaying a message notifying that a shift to the process (3b) is possible on a display, when the amount calculated in the process (3c) is smaller than a predetermined amount.
Dependencies are inferred from the claim text.