Dynamic placement of in-game ads, in-game product placement, and in-game promotions in wager-based game environments
AssigneeSynergy Blue LLC
InventorsGeorg M WASHINGTON, Joe SERRA
Life of this patent
Estimating the term…
Abstract
Various aspects are described herein for implementing in-game advertising, in-game product placement, and in-game promotion techniques in wager-based games conducted at an electronic gaming device of a casino gaming network. These techniques provide the ability for traditional video-type wager-based gaming machines (such as those deployed at casino gaming establishments) to be quickly and easily converted to wager-based games which support in-game advertising while still satisfying the strict regulatory compliance rules and regulations governing wager-based gaming.
Claims20
A computer-implemented method implemented in a gaming network, comprising:
- providing a wager-based electronic gaming device (EGD), the EGD comprising at least one processor, a display, an input interface and a money acceptor, the at least one processor being configured to execute computer-readable instructions for at least:
- accepting money from a player via the money acceptor and establishing an account balance using the received money;
- displaying, at the display, a virtual game environment configured to enable the player to participate in a gaming session of a wager-based game via the input interface;
- initiating, during the gaming session, a wager-based game event at the EGD;
- presenting a virtual representation of the wager-based game event within the virtual game environment;
- funding an amount wagered on the wager-based game event using the account balance;
- selecting interactive advertising content for products and/or services;
- displaying, during the gaming session, the selected interactive advertising content as a virtual advertisement or virtual promotion within the virtual game environment displayed on the display of the EGD;
- receiving, via the input interface, one or more player interactions with the displayed interactive advertising content and, based upon the received player interactions, performing at least one of:
- changing the displayed interactive advertising content within the virtual game environment displayed on the display of the EGD, and
- placing an order for products or services within the virtual game environment or outside of the virtual game environment.
A computer-implemented method implemented in a gaming network, comprising:
- providing a wager-based electronic gaming device (EGD), the EGD comprising at least one processor, a display, an input interface and a money acceptor, the at least one processor being configured to execute computer-readable instructions for at least:
- accepting money from a player via the money acceptor and establishing an account balance using the received money;
- displaying, at the display, a virtual game environment configured to enable the player to participate in a gaming session of a wager-based game via the input interface;
- initiating, during the gaming session, a wager-based game event at the EGD;
- presenting a virtual representation of the wager-based game event within the virtual game environment;
- funding an amount wagered on the wager-based game event using the account balance;
- selecting advertising content for products and/or services;
- selecting an existing object or surface within the virtual game environment onto which to place the selected advertising content;
- and
- displaying, during the gaming session, the selected advertising content on the selected object or surface such that the displayed advertising content is visually integrated with the virtual game environment.
A wager-based electronic gaming device (EGD), comprising:
- a money acceptor;
- a memory;
- a display;
- a user interface;
- a network interface;
- and
- a processor coupled to the memory and to the user interface, the processor being configured to execute computer-readable instructions for at least:
- accepting money from a player via the money acceptor and establishing an account balance using the received money;
- displaying, at the display, a virtual game environment configured to enable the player to participate in a gaming session of a wager-based game via the input interface;
- initiating, during the gaming session, a wager-based game event at the EGD;
- presenting a virtual representation of the wager-based game event within the virtual game environment;
- funding an amount wagered on the wager-based game event using the account balance;
- selecting interactive advertising content for products and/or services;
- displaying, during the gaming session, the selected interactive advertising content as a virtual advertisement or virtual promotion within the virtual game environment displayed on the display of the EGD;
- receiving, via the input interface, one or more player interactions with the displayed interactive advertising content and, based upon the received player interactions, performing at least one of:
- changing the displayed interactive advertising content within the virtual game environment displayed on the display of the EGD, and
- placing an order for products or services within the virtual game environment or outside of the virtual game environment, via the network interface.
A wager-based electronic gaming device (EGD), comprising:
- a money acceptor;
- a memory;
- a display;
- a user interface;
- a network interface;
- and
- a processor coupled to the memory and to the user interface, the processor being configured to execute computer-readable instructions for at least:
- accepting money from a player via the money acceptor and establishing an account balance using the received money;
- displaying, at the display, a virtual game environment configured to enable the player to participate in a gaming session of a wager-based game via the input interface;
- initiating, during the gaming session, a wager-based game event at the EGD;
- presenting a virtual representation of the wager-based game event within the virtual game environment;
- funding an amount wagered on the wager-based game event using the account balance;
- selecting advertising content for products and/or services;
- selecting an existing object or surface within the virtual game environment onto which to place the selected advertising content;
- and
- re-skinning, during the gaming session, the selected object or surface with the selected advertising content such that the displayed advertising content is visually integrated with the virtual game environment.
Dependencies are inferred from the claim text.