Device and method to compute shadow in a 3d scene
AssigneeThomson Licensing
InventorsPascal LECOCQ, Jean-Eudes Marvie, Arthur Dufay
Life of this patent
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AssigneeThomson Licensing
InventorsPascal LECOCQ, Jean-Eudes Marvie, Arthur Dufay
Estimating the term…
Shadow is computed in a lighted 3D scene, based on a depth map. For each depth map element, following geometric information is stored: depth value, coordinates of vertices and local depth variation of a surface element. Also, ray intersection is tested for a pixel with the surface element having depth computed from the depth and local depth variation, taking into account the coordinates of vertices. A minimum depth associated with the surface element is further computed from the geometric information, with which the depth of a pixel is compared. The pixel is classified as lit if the depth is lower than the minimum depth, and as shadowed if the depth is greater and if a ray intersection is found for the pixel with the surface element from the ray intersection testing. The invention can provide a fast solution for high-quality shadow.
A graphics processing device configured to compute shadow in a three-dimensional scene lighted by at least one light source, based on at least one depth map comprising a plurality of elements, said depth map being associated with a two-dimensional bounded space adapted to render an image of the scene according to a point of view of said light source, said graphics processing device comprising at least one processor configured for:
A method for graphics processing adapted to compute shadow in a three-dimensional scene lighted by at least one light source, based on at least one depth map comprising a plurality of elements, said depth map being associated with a two-dimensional bounded space adapted to render an image of the scene according to a point of view of said light source, said graphics processing method comprising:
Dependencies are inferred from the claim text.