Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking
AssigneeBally Gaming, Inc.
InventorsBryan M. KELLY, Stephen PATTON, Sean MARTIN, Martin LYONS, Rod ANG, Randy HEDRICK
Life of this patent
Estimating the term…
Abstract
Gaming devices and methods are set forth which provide for determination of the movement of a player's face or body and to use the determination for providing a motion parallax effect to content provided from a remote source at a portion of a video display.
Claims20
An electronic gaming device in a systems network, the network including a systems content source, the device comprising:
- a processor;
- a video display for displaying auto-stereoscopic images to a user at least at a first portion of the video display;
- an apparatus for acquiring data representing the relative position of at least a portion of the user's body relative to the video display;
- a memory storage device configured to store instruction which, when executed by the processor, cause the gaming device to perform operations for (a) displaying game content at the first portion of the video display, (b) processing the acquired data to determine the relative position of the user to the video display and (c) based upon the determined relative position of the user rendering the system content based upon motion parallax with a three-dimensional effect at a second portion of the video display.
A system for presenting auto-stereoscopic system content from a remote source on a gaming device which is adapted to provide game content to a player comprising:
- the gaming device including a video display and a processor;
- a remote server configured for delivering the system content to the gaming device;
- a communication network to provide communication between the gaming device and the remote server;
- apparatus at the gaming device for generating data corresponding to at least the approximate position correlated to the position of the player's head relative to the video display, changes to said relative position changeable during operation of the gaming device;
- one or more of the processor and server configured to cause the gaming device to perform operations for (a) displaying game content at a first portion of the video display, (b) processing the acquired data to determine the relative position of the user to the video display and (c) based upon the determined relative position of the user rendering the system content based upon motion parallax with a three-dimensional effect at a second portion of the video display.
A method for providing player gaming activity information to a player at a gaming device:
- acquiring data corresponding to the positions of the player's eyes relative to a video display;
- displaying at the video display game content;
- storing at a remote server data corresponding to the gaming activity of the player;
- controlling the video display to display at least one image related to the play of the game in a two-dimensional state, processing the acquired data to determine the relative position of the user to the video display and (c) based upon the determined relative position of the user rendering the system content based upon motion parallax with a three-dimensional effect at a second portion of the video display.
Dependencies are inferred from the claim text.