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US 2018/0293838 A1Published application
Parallel ai hybrid gaming system
AssigneeGamblit Gaming, LLC
InventorsMiles Arnone, Frank Cire, Scott Shimmin, Eric Meyerhofer, David Chang, Clifford Kaylin
Life of this patent
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Abstract
A parallel AI hybrid game that allows a player to play an entertainment game of skill against an Artificially Intelligent Non-Player Character (AI NPC) which is modified by wagering results. In operation, the player and the AI NPC utilize different respective pseudo random or random number generators to generate respective wagering outcomes.
Claims15
A parallel AI hybrid gaming system, comprising:
- a processing device constructed to:
- allow a player to select a single player entertainment game of skill, wherein the single player game of skill includes an Artificially Intelligent Non-Player Character's (AI NPC);
- execute the single player entertainment game of skill;
- communicate, to a game world server, a trigger of a wager of real world credits triggered by a player's action during the player's skillful play of the single player entertainment game of skill;
- communicate, to the game world server, a trigger of a wager of virtual credits triggered by an Artificially Intelligent Non-Player Character's (AI NPC) action during the player's skillful play of the single player entertainment game of skill;
- receive, from the game world server, a result of the wager of real world credits;
- receive, from the game world server, a result of the wager of virtual credits;
- modify the single player entertainment game of skill based on the wager result of the wager of real world credits and the wager result of the wager of virtual credits;
- display the result of the wager of real world credits;
- and
- display the result of the wager of virtual credits;
- a player real world server constructed to:
- receive, from the game world server, a request for a resolution of the wager of real world credits;
- determine the result of the wager of real world credits;
- and
- communicate, to the game world server, the result of the wager of real world credits;
- an AI real world server constructed to:
- receive, from the game world server, a request for a resolution of the wager of virtual credits triggered;
- determine the result of the wager of virtual credits;
- and
- communicate, to the game world server, the result of the wager of virtual credits;
- and
- the game world server, connected to the processing device and the AI real world server via a network and connected to the real world server via a communication link, constructed to:
- receive, from the processing device, the trigger of the wager of real world credits;
- receive, from the processing device, the trigger of the wager of virtual credits;
- distinguish between the trigger of the wager of real world credits and the trigger of the wager of virtual credits;
- trigger the wager of real world credits;
- trigger the wager of virtual credits;
- communicate, to the real world server, the request for the resolution of the wager of real world credits;
- communicate, to the AI real world server, the request for the resolution of the wager of virtual credits;
- receive, from the real world server, the result of the wager of real world credits;
- receive, from the AI real world server, the signal including the result of the wager of virtual credits;
- communicate, to the processing device, the result of the wager of real world credits;
- communicate, to the processing device, the result of the wager of virtual credits.
31 more elements
A parallel AI hybrid gaming system, comprising:
- a player real world server constructed to:
- receive, from a game world server, a request for a resolution of a wager of real world credits triggered by a player's action during a player's skillful play of an single player entertainment game of skill;
- determine a result of the wager of real world credits triggered by the player's action during the player's skillful play of the single player entertainment game of skill;
- and
- communicate, to the game world server, the result of the wager of real world credits;
- an AI real world server constructed to:
- receive, from the game world server, a request for a resolution of a wager of virtual credits triggered by an AI NPC's action during the player's skillful play of the single player entertainment game of skill;
- determine a result of the wager of virtual credits;
- and
- communicate, to the game world server, the result of the wager of virtual credits;
- and
- the game world server, connected to a processing device and the AI real world server via a network and connected to the real world server via a communication link, constructed to:
- receive, from the processing device, the signal including the trigger of the wager of real world credits;
- receive, from the processing device, the signal including the trigger of the wager of virtual credits;
- distinguish between the trigger of the wager of real world credits and the trigger of the wager of virtual credits;
- trigger of the wager of real world credits;
- trigger the wager of virtual credits;
- communicate, to the real world server, a request for a resolution of the wager of real world credits;
- communicate, to the AI real world server, a request for a resolution of the wager of virtual credits;
- receive, from the real world server, the result of the wager of real world credits;
- receive, from the AI real world server the result of the wager of virtual credits;
- communicate, to the processing device, the result of the wager of real world credits;
- communicate, to the processing device, the signal including the result of the wager of virtual credits.
20 more elements
A parallel AI hybrid gaming system, comprising:
- a processing device constructed to:
- allow a player to select a single player entertainment game of skill, wherein the single player game of skill includes an Artificially Intelligent Non-Player Character's (AI NPC);
- execute the single player entertainment game of skill;
- communicate, to a game world server, a trigger of a wager of real world credits triggered by a player's action during the player's skillful play of the single player entertainment game of skill;
- communicate, to the game world server, a trigger of a wager of virtual credits triggered by an Artificially Intelligent Non-Player Character's (AI NPC) action during the player's skillful play of the single player entertainment game of skill;
- receive, from the game world server, a result of the wager of real world credits;
- receive, from the game world server, a result of the wager of virtual credits;
- modify the single player entertainment game of skill based on the wager result of the wager of real world credits and the wager result of the wager of virtual credits;
- display the result of the wager of real world credits;
- and
- display the result of the wager of virtual credits;
- and
- the game world server, connected to the processing device and an AI real world server via a network and connected to a real world server via a communication link, constructed to:
- receive, from the processing device, the trigger of the wager of real world credits;
- receive, from the processing device, the trigger of the wager of virtual credits;
- distinguish between the trigger of the wager of real world credits and the trigger of the wager of virtual credits;
- trigger the wager of real world credits;
- trigger the wager of virtual credits;
- communicate, to the real world server, a request for a resolution of the wager of real world credits;
- communicate, to the AI real world server, a request for a resolution of the wager of virtual credits;
- receive, from the real world server, a result of the wager of real world credits;
- receive, from the AI real world server, a result of the wager of virtual credits;
- communicate, to the processing device, the result of the wager of real world credits;
- communicate, to the processing device, the signal including the result of the wager of virtual credits.
21 more elements
Dependencies are inferred from the claim text.