Back to results
US 2018/0122262 A1Published application
Game for teaching design thinking through the use of characters and environments
OwnerLarissa Itomlenskisinventor
Life of this patent
Estimating the term…
Abstract
A design system includes a protocol of rules and a game apparatus. The game apparatus includes paper, cards, or an electronic device. The protocol includes instructions that prompt a user to create characters and environments. Characters may be paired with environments and goals are set for the characters. Obstacles are identified and solutions to the obstacles are created. A visual story is created based on the game.
Claims20
A design system for facilitating generation of a media story, comprising:
- a card set comprising a character card set and an environment card set,
- wherein each character card of the character card set comprises a back side and a face side, the face side of each character card comprising prompts that instruct a user to provide character traits, and
- wherein each environment card of the environment card set comprises a back side and a face side, the face side of each environment card comprising prompts that instruct a user to provide environment traits.
A design system for facilitating generation of a media story, comprising:
- a processor coupled to a memory, the memory storing computer executable instructions, wherein the processor executes the computer executable instructions to:
- prompt a user to create a character by providing a form to describe traits of said character and provide a prompt to assign a name for the character;
- iterate the prompt to create a character and assign a name for each character;
- prompt the user to create an environment by providing a form to describe traits of said environment and assign a name to the environment,
- iterate the prompt to create an environment and assign a name for each environment;
- prompt the user to choose one of the characters from all created and one of the environments from all created;
- associate the chosen one of the characters with the chosen one of the environments;
- and
- prompt the user to provide input that is utilized to generate a story to achieve a goal for the chosen one of the characters with the chosen one of the environments.
6 more elements
A story path apparatus for a generation of a media story, comprising:
- a plurality of path pieces, wherein each of the plurality of path pieces comprises at least one prompt for a user to identify an obstacle, a solution and a goal for a character based on an environment;
- and
- wherein the plurality of path pieces are operatively coupled together to form a path comprising a series of instructions.
Dependencies are inferred from the claim text.