Game program, computer control method, and information processing apparatus
AssigneeGREE, Inc.
InventorRyosuke NISHIDA
Life of this patent
Estimating the term…
Abstract
A computer-implemented method for operating a computer game involving moving a plurality of objects. A game screen on which a plurality of objects are displayed may be displayed on a touchscreen. If a swipe operation is detected, a plurality of the objects may be moved. If a swipe operation is detected while a touch operation that specifies any of the plurality objects is also being detected, the plurality of objects excluding the object specified with the touch operation are collectively moved in a direction indicated by the swipe operation.
Claims21
A computer-implemented method for operating a computer game, the method comprising:
- storing, in a storage module, a plurality of virtual objects and the arrangements of those virtual objects on a game field;
- accepting, via an input face configured to detect a touch operation, a touch operation of a user comprising a direction operation;
- determining, using a processor, whether a plurality of virtual objects has an arrangement such that the plurality of virtual objects is associated in an in-line positional relationship, and associating, using a processor, the plurality of virtual objects as a group;
- moving, using a moving processor, one or more of the plurality of associated objects having an in-line positional relationship as a group in the direction indicated by the direction operation;
- storing, in a storage module, the new arrangements on the game field of the one or more of the plurality of associated objects moved with the moving processor;
- displaying, on a computer screen, the game field and the plurality of virtual objects arranged on the game field;
- and
- displaying, on a computer screen, the new arrangement on the game field of the one or more of the plurality of associated objects moved with the moving processor.
A computer program product embodied on a non-transitory computer readable medium, comprising code executable by a computer arranged to operate a computer game, to cause the computer to carry out the following steps:
- storing, in a storage module, a plurality of virtual objects and the arrangements of those virtual objects on a game field;
- accepting, via an input face configured to detect a touch operation, a touch operation of a user comprising a direction operation;
- determining, using a processor, whether a plurality of virtual objects has an arrangement such that the plurality of virtual object is associated in an in-line positional relationship, and associating, using a processor, the plurality of virtual objects as a group;
- moving, using a moving processor, one or more of the plurality of associated objects having an in-line positional relationship as a group in the direction indicated by the direction operation;
- storing, in a storage module, the new arrangements on the game field of the one or more of the plurality of associated objects moved with the moving processor;
- displaying, on a computer screen, the game field and the plurality of virtual objects arranged on the game field;
- and
- displaying, on a computer screen, the new arrangement on the game field of the one or more of the plurality of associated objects moved with the moving processor.
A system comprising at least one processor, at least one memory module including computer program code, and at least one terminal apparatus of a player user having a graphical user interface, the at least one memory module and the computer program code configured to, with the processor, cause the system to at least:
- store, in a storage module, a plurality of virtual objects and the arrangements of those virtual objects on a game field;
- accept, via an input face configured to detect a touch operation, a touch operation of a user comprising a direction operation;
- determine, using a processor, whether a plurality of virtual objects has an arrangement such that the plurality of virtual object is associated in an in-line positional relationship, and associate, using a processor, the plurality of virtual objects as a group;
- move, using a moving processor, one or more of the plurality of associated objects having an in-line positional relationship as a group in the direction indicated by the direction operation;
- store, in a storage module, the new arrangements on the game field of the one or more of the plurality of associated objects moved with the moving processor;
- display, on a computer screen, the game field and the plurality of virtual objects arranged on the game field;
- and
- display, on a computer screen, the new arrangement on the game field of the one or more of the plurality of associated objects moved with the moving processor.
Dependencies are inferred from the claim text.