Music game software and input device utilizing a video player
AssigneeActivision Publishing, Inc.
InventorsKarthik Bala, John Reine
Life of this patent
Estimating the term…
Abstract
A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.
Claims18
-14. (canceled)
A system for video game play configured by program instructions, the system comprising:
- an optical disc reader for reading data from an optical disc, the data including audio and video data representing recorded audio-video information of an audience;
- a media decoder coupled to the optical disc reader and configured to decode the audio-video data to produce decoded audio and video signals;
- a processor coupled to the optical disc reader and configured by program instructions to command presentation of game graphics and additional game sounds, at least some of the game graphics or additional game sounds in response to actions by a game player;
- and
- a game controller coupled to the processor and configured to receive actions from the game player and supply corresponding signals to the processor, wherein
- the program instructions comprise instructions that configure the processor to:
- during game play, command playback, of a selected one of a group of related video clips read by the optical disc reader, each of the video clips in the group of related clips comprising a sequence of frames of video information of the audience, with a first video clip including a sequence of frames of video information showing the audience as enthusiastic and second video clip including a sequence of frames of video information showing the audience with less enthusiasm than in the first sequence of frames, with selection of one of the first and second video clips being based on game player performance;
- and
- command presentation of revised game graphics based on the actions by the game player.
(canceled)
A non-transitory computer-readable medium containing program instructions and sequences of video frames, the program instructions comprising:
- instructions that command playback of a first video clip, comprised of a sequence of compressed recorded video frames, stored on the computer-readable medium, as part of providing presentations of a video game, the playback of the video clip including decoding of video data to provide decoded video signals;
- instructions that, based on a current game state, determine that playback of the first video clip should transition to a second video clip, comprised of a second sequence of compressed recorded video frames and stored on the computer-readable medium, and upon determining that playback of the first video clip should transition to the second video clip, command playback of the second video clip;
- instructions that command display of game graphics, including prompts to a user to operate a controller, for the video game in display locations that do not degrade viewing of video frames of the first and second video clips;
- and
- instructions that command display of revised game graphics based on input received from the controller.
(canceled)
A non-transitory computer-readable medium containing program instructions and sequences of video frames, the program instructions comprising:
- instructions that command playback of a video clip, comprised of a sequence of video frames, previously rendered and stored on the computer-readable medium, as part of providing presentations of a video game, the playback of the video clip including decoding of video data to provide decoded video signals;
- instructions that command display of game graphics for the video game in display locations that do not degrade viewing of video frames of the video clip;
- instructions that command display of revised game graphics based on input received from a controller;
- and
- instructions that, based on a current game state, determine that playback of the video clip should transition to a new frame in the sequence of video frames, and upon determining that playback of the video clip should transition to the new frame in the sequence of video frames, determine the new frame in the sequence of video frames and command playback of the video clip beginning at the new frame.
(canceled)
Dependencies are inferred from the claim text.