# US 2018/0025661 A1 · Educational computer puzzle

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- Number: US 2018/0025661 A1
- Document ID: US20180025661A1
- Status: Published application
- Kind: A1
- Application number: 15/658,274
- Filed: 2017-07-24
- Published: 2018-01-25
- Earliest claimed: 2016-07-22
- Assignees: Lynn Properties, L.L.C.
- Applicants: Lynn Properties, L.L.C.
- Inventors: William J. More
- Web page: https://patentgrep.com/patent/US20180025661A1

## CPC

- G09B 7/04: characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question or supplying a further explanation
- A63F 13/5375: for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
- A63F 13/85: Providing additional services to players
- G09B 5/02: with visual presentation of the material to be studied, e.g. using film strip
- G09B 19/0061: {Geography}
- G09B 23/30: Anatomical models {(G09B23/281 - G09B23/288 take precedence)}
- G09B 25/02: of industrial processes; of machinery
- G09B 25/06: for surveying; for geography, e.g. relief models (globes G09B27/00; maps G09B29/00)
- G09B: EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS (devices for psychotechnics or for testing reaction times A61B5/16; games, sports, amusements A63; projectors, projector screens G03B)
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

An educational tool provides for presenting a challenge to solve a puzzle game with multiple, differentiated levels of playing surfaces and puzzle pieces. A user may zoom dynamically in and out and shift between the levels of playing surfaces and/or puzzle pieces. A geographic map-based puzzle game may include multiple layers of a world level with an option for zooming to a continent level, with a further option for zooming to a country level with all of the options having the potential to provide various levels of specifics and information, etc. and further in or back out. Each level or playing surface and each puzzle piece may make educational elements available to the user, at the user's discretion. For example, in a map-based puzzle, each piece at the country level may also state the largest city and/or the capital of the country and also all important bodies of water surrounding each country along with name of the body of water for any waters surrounding the country.

## Claims

### Claim 1

A system for presenting an educational challenge to a user, the system comprising:
a computerized platform including a processor, a display coupled to the processor, and a user input device coupled to the processor;
wherein the processor is programmed to provide via the display a menu to the user with a selection of puzzles, each puzzle providing a virtual container area and a solution area, the puzzle further providing a set of puzzle pieces in the virtual container area and a set of solution locations in the solution area, each solution location corresponding to one of the puzzle pieces, and the processor further providing for the user to operate the user input device to move one or more puzzle pieces from the virtual container area to the solution area;
wherein the processor depicts on the display each puzzle piece in the virtual container area at substantially the same size, and wherein the processor evaluates a size of each solution location and adjusts the size of each puzzle piece as the user moves each puzzle piece from the virtual container area to the solution area, the processor further matching the size of each puzzle piece to the solution location when placed in a correct location; and
further wherein the processor, in response to the user's placing a piece in an incorrect location advises the user by returning the piece to the virtual container area.

### Claim 2 (depends on 1)

The system of claim 1 wherein the processor, in response to the user's placing a piece in an incorrect orientation advises the user by returning the piece to the virtual container of pieces.

### Claim 3 (depends on 1)

The system of claim 1 wherein the computerized platform is selected from the group consisting of a desk computer, a laptop computer, and a smartphone.

### Claim 4 (depends on 1)

The system of claim 1 wherein the user input device is selected from the group consisting of a keyboard, a mouse, and a touchscreen

### Claim 5 (depends on 1)

The system of claim 1 wherein the menu presents a representation of a globe representing Earth.

### Claim 6 (depends on 1)

The system of claim 1 wherein the menu presents a representation of a human body.

### Claim 7 (depends on 1)

The system of claim 1 wherein the menu presents a representation of a mechanical system.

### Claim 8 (depends on 1)

The system of claim 1 wherein the menu presents the selection of puzzles includes a representation of a globe representing Earth, a representation of a human body, and a representation of a mechanical system.

### Claim 9 (depends on 1)

The system of claim 1 wherein at least one of the puzzles is a map of countries on a continent, and wherein the pieces are represented in the virtual container with a border.

### Claim 10 (depends on 1)

The system of claim 1 wherein at least one of the puzzles is a map of countries on a continent, and wherein the pieces are represented in the virtual container without a border.

### Claim 11 (depends on 1)

The system of claim 1 wherein the processor further depicts a cancellation area on the display and, if the user moves a puzzle piece to the cancellation area, the processor returns the puzzle piece to the virtual container area.

### Claim 12 (depends on 1)

The system of claim 1 wherein the processor further depicts a visual bar on the display representing the user's progress toward solving the puzzle.

### Claim 13

A system for presenting an educational challenge to a user, the system comprising:
a computerized platform including a processor, a display coupled to the processor, and a user input device coupled to the processor;
wherein the processor is programmed to provide via the display a set of options for selecting among more than one subjects for puzzle-solving, wherein the subjects include a world map with an outline of each continent and a human body map with an outline of organic systems of the body,
wherein the processor, in response to the user selecting a subject, displays the corresponding map providing one or more puzzles, and,
further wherein the processor provides, in response to the user selecting a puzzle within the selected map, a virtual container area and a solution area for a puzzle corresponding to the map, the puzzle further providing a set of puzzle pieces in the virtual container area and a set of solution locations in the solution area, each solution location corresponding to one of the puzzle pieces, and the processor further providing for the user to operate the user input device to move one or more puzzle pieces from the virtual container area to the solution area;
wherein the processor depicts on the display each puzzle piece in the virtual container area at substantially the same size, and wherein the processor evaluates a size of each solution location and adjusts the size of each puzzle piece as the user moves each puzzle piece from the virtual container area to the solution area, the processor further matching the size of each puzzle piece to the solution location when placed in a correct location; and
further wherein the processor, in response to the user's placing a piece in an incorrect location advises the user by returning the piece to the virtual container area.

### Claim 14 (depends on 1)

The system of claim 1 wherein the processor automatically pans the solution area as the user moves each puzzle piece from the virtual container area and across the solution area.

### Claim 15 (depends on 13)

The system of claim 13 wherein processor displays the virtual container area in a format selected from the group consisting of a bank format, a carousel wheel format, and a full screen hover format.

### Claim 16 (depends on 13)

The system of claim 13 wherein the processor represents the world map as a globe and further wherein the processor provides for rotating the globe via the user input device.

### Claim 17 (depends on 13)

The system of claim 13 wherein the processor represents the human body map as a three-dimensional body and further wherein the processor provides for rotating the three-dimensional body via the user input device.

### Claim 18 (depends on 13)

The system of claim 13 wherein the processor further provides a set of selectable difficulty levels, a player performance report, and a set of instructions.

### Claim 19 (depends on 13)

The system of claim 13 wherein the processors depicts on the display, after the user selects a puzzle, a get-ready screen with a countdown timer to when the user will start solving the puzzle.

### Claim 20

A system for presenting an educational challenge to a user, the system comprising:
a computerized platform including a processor, a display coupled to the processor, and a user input device coupled to the processor;
wherein the processor is programmed to provide via the display a menu to the user with a selection of puzzles, each puzzle providing a virtual container area and a solution area, the puzzle further providing a set of puzzle pieces in the virtual container area and a set of solution locations in the solution area, each solution location corresponding to one of the puzzle pieces, and the processor further providing for the user to operate the user input device to move one or more puzzle pieces from the virtual container area to the solution area;
wherein the processor depicts on the display each puzzle piece in the virtual container area at substantially the same size, and wherein the processor evaluates a size of each solution location and adjusts the size of each puzzle piece as the user moves each puzzle piece from the virtual container area to the solution area, the processor further matching the size of each puzzle piece to the solution location when placed in a correct location; and
further wherein the processor, in response to the user's placing a piece in an incorrect location advises the user by returning the piece to the virtual container area, and further wherein the processor, in response to the user's placing a piece in an incorrect orientation advises the user by returning the piece to the virtual container of pieces, and further wherein the processor depicts a cancellation area on the display and, if the user moves a puzzle piece to the cancellation area, the processor returns the puzzle piece to the virtual container area, and further wherein the processor further provides a set of selectable difficulty levels, a player performance report, and a set of instructions.
