# US 2018/0025586 A1 · Method of generating separate contests of skill or chance from two independent events

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 2018/0025586 A1
- Document ID: US20180025586A1
- Status: Published application
- Kind: A1
- Application number: 15/608,648
- Filed: 2017-05-30
- Published: 2018-01-25
- Earliest claimed: 2016-07-20
- Assignees: Winview, Inc.
- Applicants: Winview, Inc.
- Inventors: David B. Lockton
- Web page: https://patentgrep.com/patent/US20180025586A1

## CPC

- G07F 17/3279: {wherein the competition is one-to-one, e.g. match}
- A63F 13/332: using wireless networks, e.g. cellular phone networks
- A63F 13/335: using Internet
- A63F 13/828: Managing virtual sport teams
- G07F 17/3288: {Betting, e.g. on live events, bookmaking}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

The systems and methods to generate and manage a separate contest based on two independent and unconnected systems utilize a cooperating fantasy league operator/provider and either a related or separate real-time contest provider. Separate winners for a third contest are determined by combining the performance in a specified daily fantasy league competition and a separate pre-specified performance in a real-time competition.

## Claims

### Claim 1

A method programmed in a non-transitory memory of a device comprising:
providing a real-time competition;
providing a non-real-time competition, wherein the real-time competition and the non-real-time competition are distinct but related to one or more events; and
scoring a separate competition based on results of the real-time competition and the non-real-time competition, including combining scores from each of the real-time competition and the non-real-time competition to determine winners of the separate competition.

### Claim 2 (depends on 1)

The method of claim 1 wherein the one or more events comprise a set of events and a subset of the set of events.

### Claim 3 (depends on 1)

The method of claim 1 wherein the real-time competition occurs over a duration of a set period of time, and wherein the non-real-time competition occurs during the event in real-time.

### Claim 4 (depends on 1)

The method of claim 1 wherein for a user to participate in the non-real-time competition, the user selects the non-real-time competition before the real-time competition begins.

### Claim 5 (depends on 1)

The method of claim 1 wherein combining the scores from each of the real-time competition and the non-real-time competition includes averaging final standings from each of the real-time competition and the non-real-time competition to determine a separate combined winner of the separate competition.

### Claim 6 (depends on 1)

The method of claim 1 further comprising verifying the scores for the real-time competition and the non-real-time competition by comparing mobile device information.

### Claim 7 (depends on 6)

The method of claim 6 wherein the mobile device information comprises a cellular phone number.

### Claim 8 (depends on 1)

The method of claim 1 wherein real-time updates of combined results are sent only to devices of users entered into the separate competition.

### Claim 9 (depends on 1)

The method of claim 1 wherein the one or more events include: a live sports competition, a card game, a dice game, a trivia game, an esport competition, or a television competition.

### Claim 10

A device comprising:
a non-transitory memory for storing an application, the application for:
providing a real-time competition;
providing a non-real-time competition, wherein the real-time competition and the non-real-time competition are related to an event; and
scoring the real-time competition and the non-real-time competition, including combining scores from each of the real-time competition and the non-real-time competition to generate a separate competition; and
a processor for processing the application.

### Claim 11 (depends on 10)

The device of claim 10 wherein the event includes a set of events and a subset of the set of events.

### Claim 12 (depends on 10)

The device of claim 10 wherein the real-time competition occurs over a duration of a set period of time, and wherein the non-real-time competition occurs during the event in real-time.

### Claim 13 (depends on 10)

The device of claim 10 wherein for a user to participate in the non-real-time competition, the user selects the non-real-time competition before the real-time competition begins.

### Claim 14 (depends on 10)

The device of claim 10 wherein current standings in the real-time competition and the non-real-time competition are completed and displayed in real-time only to devices of participants in the separate competition.

### Claim 15 (depends on 10)

The device of claim 10 further comprising verifying the scores for the real-time competition and the non-real-time competition by comparing mobile device information.

### Claim 16 (depends on 15)

The device of claim 15 wherein the mobile device information comprises a cellular phone number.

### Claim 17 (depends on 10)

The device of claim 10 wherein the event includes at least one of a live sports competition, a card game, a dice game, a trivia game, an esport competition, or a television competition.

### Claim 18

A network of devices comprising:
a non-real-time server for managing a daily fantasy competition;
a real-time server for managing a real-time competition; and
a third server for managing a combined competition, wherein the combined competition includes the daily fantasy competition and the real-time competition.

### Claim 19 (depends on 18)

The network of devices of claim 18 wherein the daily fantasy competition occurs over a duration of a set period of time, and wherein the real-time competition occurs during an event in real-time.

### Claim 20 (depends on 18)

The network of devices of claim 18 wherein for a user to participate in the real-time competition, the user selects the non-real-time competition before the daily fantasy competition begins.

### Claim 21 (depends on 18)

The network of devices of claim 18 wherein current standings in the real-time competition and the non-real-time competition are computed and displayed in real-time only to devices of participants in the separate competition.

### Claim 22 (depends on 18)

The network of devices of claim 18 further comprising verifying the scores for the daily fantasy competition and the real-time competition by comparing Internet-connected device information of an Internet-connected device.

### Claim 23 (depends on 22)

The network of devices of claim 22 wherein the Internet-connected device includes a mobile phone, a laptop, a personal computer, a smart television or a video game console.

### Claim 24 (depends on 22)

The network of devices of claim 22 wherein the Internet-connected device information comprises a cellular phone number.

### Claim 25 (depends on 18)

The network of devices of claim 18 wherein the real-time server sends statistical information received from another device to a user device.

### Claim 26 (depends on 18)

The network of devices of claim 18 wherein the event includes at least one of: a live sports competition, a card game, a dice game, a trivia game, an esport competition, or a televised competition.
