# US 2018/0021685 A1 · Interactive video game system comprising toys with rewritable memories

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- Number: US 2018/0021685 A1
- Document ID: US20180021685A1
- Status: Published application
- Kind: A1
- Application number: 15/724,556
- Filed: 2017-10-04
- Published: 2018-01-25
- Earliest claimed: 2013-12-20
- Assignees: Activision Publishing, Inc.
- Applicants: Activision Publishing, Inc.
- Inventors: Paul Reiche; Ray West; Robert Leyland; Daniel Neil; Kern Corrigan
- Web page: https://patentgrep.com/patent/US20180021685A1

## CPC

- A63F 13/95: Storage media specially adapted for storing game information, e.g. video game cartridges
- A63F 13/98: Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.

## Claims

### Claim at position 1

-15. (canceled)

### Claim 16

A system useful in providing videogame play, comprising:
a game device including at least one processor;
a first toy including rewritable memory storing information relating to a first game character;
a peripheral device in communication with the game device, the peripheral device including circuitry for wirelessly commanding reads and writes to the rewritable memory of the toy;
the at least one processor configured by program instructions to:
load information relating to the first game character from the first toy into the game device through the peripheral;
provide gameplay in which a first game character under control of user inputs to the game device encounters a second game character, the second game character controlled by video game instructions of the video game;
detect a game play event indicating capture of the second game character;
command writing of information of the second game character to memory of a second toy; and
command presentation of a sensory perceptible simulated transfer of the second game character to the toy.

### Claim 17 (depends on 16)

The system of claim 16, wherein the peripheral includes a light source, and the processor is configured to command presentation of the sensory perceptible simulated transfer by commanding generation of light by the light source.

### Claim 18 (depends on 17)

The system of claim 17, wherein the second toy includes at least some translucent portions illuminatable by the light from the light source.

### Claim 19 (depends on 18)

The system of claim 18, wherein the peripheral includes a cavity dimensioned to receive at least a portion of the second toy.

### Claim 20 (depends on 19)

The system of claim 19, wherein translucent portions of the second toy include at least some portions receivable by the cavity.

### Claim 21 (depends on 20)

The system of claim 20, wherein translucent portions of the second toy further include at least some portions not receivable by the cavity.

### Claim 22 (depends on 16)

The system of claim 16, wherein the peripheral includes a speaker, and the processor is configured to command presentation of the sensory perceptible simulated transfer by commanding generation of sound by the speaker.

### Claim 23 (depends on 16)

The system of claim 16, wherein the peripheral includes a speaker and a light source, and the processor is configured to command presentation of the sensory perceptible simulated transfer by commanding generation of sound by the speaker and light by the light source.

### Claim at position 10

-28. (canceled)

### Claim 29 (depends on 16)

The system of claim 16, wherein the second game character stored in the memory of the second toy is playable alongside the first game character.

### Claim 30

A system useful in providing videogame play, comprising:
a game device including at least one processor;
a toy including rewritable memory storing information relating to a first game character;
a peripheral device in communication with the game device, the peripheral device including circuitry for wirelessly commanding reads and writes to the rewritable memory of the toy;
the at least one processor configured by program instructions to:
load information relating to the first game character from the toy into the game device through the peripheral;
provide gameplay in which a first game character under control of user inputs to the game device encounters a second game character, the second game character controlled by video game instructions of the video game;
detect a game play event indicating capture of the second game character;
command writing of information of the second game character to the memory of the toy; and
command presentation of a sensory perceptible simulated transfer of the second game character to the toy.

### Claim 31 (depends on 16)

The system of claim 16, wherein the peripheral includes a light source, and the processor is configured to command presentation of the sensory perceptible simulated transfer by commanding generation of light by the light source.

### Claim 32 (depends on 17)

The system of claim 17, wherein the toy includes at least some translucent portions illuminatable by the light from the light source.
