Apparatus and methods for monitoring and filtering player inputs made in a video gaming system
AssigneeEveri Games, Inc.
InventorsKeith Riggs, Steven Meyer, Loren Jacobs, Jim McHugh, Travis Bussey
Life of this patent
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AssigneeEveri Games, Inc.
InventorsKeith Riggs, Steven Meyer, Loren Jacobs, Jim McHugh, Travis Bussey
Estimating the term…
A method includes receiving game command input signals on a game controller signal input path to a gaming device and splitting the game command input signals from the game controller signal input path onto a signal monitoring path. Game command data representing the game command input signals from the monitoring path are stored and used in evaluating two or more game control aspects associated with the game command data to produce a respective automation probability for each game control aspect. The respective automation probabilities for each game control aspect are combined to produce an overall automation probability value. A participation status of the player may then be modified in response to a characteristic of the overall automation probability value.
A method including:
An input monitor for a video gaming system, the input monitor including:
A program product comprising one or more non-transitory computer readable data storage devices storing program code, the program code including:
A method including:
A button filter apparatus for a video game system, the button filter apparatus including:
A program product comprising one or more computer readable non-transitory data storage devices storing program code, the program code including:
Dependencies are inferred from the claim text.