Computer-readable non-transitory storage medium having stored therein game program, game processing method, game system, and information processing apparatus
AssigneeNintendo Co., Ltd.
InventorsMasahiro NITTA, Kazuyoshi SENSUI, Mai YAMAMOTO, Masashi OISHI
Life of this patent
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Abstract
Current position information of an information processing apparatus is acquired by using a positional information acquiring section, and a distance, in a real space, between a current position and a target position that is a position corresponding to a predetermined position in the real space is calculated. Then, a predetermined process based on the calculated distance is executed when a parameter value indicating a virtual movement range of a player satisfies a first condition according to the calculated distance.
Claims20
A computer-readable non-transitory storage medium having stored therein a game program executed by a computer of an information processing apparatus, the game program causing the computer to provide operation comprising:
- a positional information acquisition configured to acquire positional information;
- a current position acquisition configured to acquire, by using the acquired positional information, current position information indicating a current position of the information processing apparatus;
- a distance calculation configured to calculate a distance, in a real space, between a target position that is a position corresponding to a predetermined position in the real space, and a current position indicated by the current position information acquired by the current position acquisition;
- and
- a process execution configured to execute a predetermined process based on the calculated distance, wherein
- when a parameter value indicating a virtual movement range of a player satisfies a first condition according to the calculated distance, the process execution executes a predetermined process based on the calculated distance.
A game processing method for controlling an information processing apparatus, the method comprising:
- a positional information acquiring step of acquiring position information;
- a current position acquiring step of acquiring current position information of the information processing apparatus by using the acquired positional information;
- a distance calculating step of calculating a distance, in a real space, between a target position that is a position corresponding to a predetermined position in a real space, and a current position acquired in the current position acquiring step;
- and
- a process executing step of executing a predetermined process based on the calculated distance, wherein
- in the process executing step, when a parameter value indicating a virtual movement range of a player satisfies a first condition according to the calculated distance, a predetermined process based on the calculated distance is executed.
A game system including a predetermined game server, and an information processing apparatus communicable with the game server and configured at least to acquire positional information, wherein
- the game server includes a transmitter configured to transmit information indicating a target position that is a position corresponding to a predetermined position in a real space, to the information processing apparatus, according to a request from the information processing apparatus, and
- the information processing apparatus includes one or processors configured to at least to provide:
- a current position acquisition configured to acquire current position information of the information processing apparatus by using the acquired positional information;
- a target position acquisition configured to acquire, from the game server, information indicating the target position;
- a distance calculation configured to calculate a distance, in the real space, between the current position acquired by the current position acquisition and the target position acquired by the target position acquisition;
- and
- a process execution configured to execute a predetermined process based on the calculated distance, wherein
- when a parameter value indicating a virtual movement range of a player satisfies a first condition according to the calculated distance, the process execution executes a predetermined process based on the calculated distance.
An information processing apparatus communicable with a predetermined game server and configured at least to acquire positional information,
- the game server including a transmission interface configured to transmit information indicating a target position that is a position corresponding to a predetermined position in a real space, to the information processing apparatus, according to a request from the information processing apparatus, and
- the information processing apparatus including one or processors configured to at least to provide:
- a current position acquisition configured to acquire current position information of the information processing apparatus by using the acquired positional information;
- a target position acquisition configured to acquire, from the game server, information indicating a target position that is a position corresponding to a predetermined position in the real space;
- a distance calculation configured to calculate a distance, in the real space, between the current position acquired by the current position acquiring acquisition and the target position acquired by the target position acquisition;
- and
- a process execution configured to execute a predetermined process based on the calculated distance, wherein
- when a parameter value indicating a virtual movement range of a player satisfies a first condition according to the calculated distance, the process execution executes a predetermined process based on the calculated distance.
Dependencies are inferred from the claim text.