Polar Coordinate Board Game and Method of Play
OwnerOctavian Antohiinventor
Life of this patent
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Abstract
A board game and method of play. The board game includes a plurality of game boards each having a circular path thereon, each of the circular paths having a plurality of angle spaces each corresponding to an angle between zero and three hundred sixty degrees, and a central space disposed on a center of each game board. Each player has a number of uniquely colored tokens. A first die is configured to provide an outcome of either one or zero when rolled, and a second die is configured to provide an outcome between zero and three hundred sixty when rolled. The method of play includes rolling each die and placing a token on a space corresponding to the outcome of each die roll. The game ends when one player aligns three tokens on a majority of the game boards.
Claims18
A board game, comprising:
- a plurality of game boards each having a circular path thereon, each of the circular paths having a plurality of angle spaces each corresponding to an angle between zero and three hundred sixty degrees;
- a plurality of token groups, wherein each token group comprises a plurality of tokens of a same unique color;
- a first die configured to provide an outcome of either one or zero when rolled;
- a second die configured to provide an outcome between zero and three hundred sixty when rolled.
A method for playing a board game, comprising:
- providing a plurality of game boards each having a central space disposed on a center thereof, each game board having a circular path thereon, each of the circular paths having a plurality of angle spaces, wherein each angle space corresponds to an angle between zero and three hundred sixty degrees;
- providing an individual player of a plurality of players with a token group, wherein each token group includes a plurality of tokens of a same unique color;
- rolling a first die configured to provide an outcome of either one or zero;
- if the outcome from rolling the first die is zero and the central space is unoccupied, then placing a token on the central space;
- if the outcome from rolling the first die is one, then rolling a second dice configured to provide an outcome between zero and three hundred sixty when rolled;
- placing a token on the angle space corresponding to the outcome provided by rolling the second die.
Dependencies are inferred from the claim text.