System and method for placing a character animation at a location in a game environment
AssigneeSquare Enix Co., Ltd.
InventorsJoel DESJARDINS, Jeremie Mallette-Lachance
Life of this patent
Estimating the term…
Abstract
A method for execution by a processor of a computer system for computer gaming. The method comprises maintaining a game environment; receiving a request to execute an animation routine during gameplay; attempting to identify a location in the game environment having a surrounding area that is free to host the requested animation routine; and in case the attempting is successful, carrying out the animation routine at the identified location in the game environment.
Claims28
A method for execution by a processor of a computer system, comprising:
- maintaining a game environment;
- receiving a request to execute an animation routine during gameplay;
- attempting to identify a location in the game environment having a surrounding area that is free to host the requested animation routine;
- and
- in case the attempting is successful, carrying out the animation routine at the identified location in the game environment.
A computer system, comprising:
- a memory storing data and program instructions, the data representing a game environment;
- a processor configured to execute the program instructions stored in the memory, such that execution of the program instructions causes the computer to implement a method that comprises:
- receiving a request to execute an animation routine;
- attempting to identify a location in the game environment having a surrounding area that is free to host the requested animation routine;
- and
- in case the attempting is successful, carrying out the animation routine at the identified location in the game environment.
A computer-readable medium comprising computer-readable program instructions which, when executed by a processor of a computer system running a game environment, causes the processor to implement a method in the game environment, the method comprising
- receiving a request to execute an animation routine;
- attempting to identify a location in the game environment having a surrounding area that is free to host the requested animation routine;
- and
- in case the attempting is successful, carrying out the animation routine at the identified location in the game environment.
Dependencies are inferred from the claim text.