Distributed communication using real-time point-to-point streamed audio in a gaming system
AssigneeIgt
InventorSean GILLILAND
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AssigneeIgt
InventorSean GILLILAND
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Technology for ad hoc distributed real-time communication for electronic gaming machines (EGMs) in a gaming system is disclosed. An EGM receives, via a communication network, a streamed audio data having at least one audio file from a broadcast device that was transmitted to the broadcast device as an audio signal. The EGM processes the streamed audio data to enable speakers on the EGM to broadcast the streamed audio data. The EGM broadcasts the streamed audio data using speakers on the EGM. The speakers on the EGMs are part of a distributed speaker system associated with the broadcast device in the gaming system. The EGM dynamically adjusts a volume of a plurality of audio sounds associated with a wagering game funded via the payment accepter on the EGM during the broadcasting of the streamed audio data.
A method of ad hoc distributed real-time communication for a plurality of electronic gaming machines (EGMs) each having a payment acceptor in a gaming system, the method comprising:
An apparatus of an electronic gaming machine (EGM) having a payment acceptor for funding a bet and providing ad hoc distributed real-time communication in a gaming system, the apparatus comprising one or more processors or memory configured to:
At least one non-transitory machine readable storage medium having instructions embodied thereon for ad hoc distributed real-time communication for an electronic gaming machine (EGM) having at least one payment acceptor in association with a plurality of EGMs in a gaming system;
Dependencies are inferred from the claim text.