Interactive gameplay playback system
AssigneeElectronic Arts Inc.
InventorsChristopher Loren Bruzzo, Arthur Francois Marie Rohart, Oghene Fejiro Bateren
Life of this patent
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Abstract
The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a network accessible location.
Claims20
A computing system comprising:
- computer hardware configured with specific computer-executable instructions to execute a game application, the game application configured to:
- receive input to initiate a second instance of a game application corresponding to a first instance of the game application, wherein the first instance of the game application is executing on a broadcast computing system;
- load the game application on the computing system;
- determine a game identifier associated with the first instance of the game application based, at least in part, on the input received to initiate the second instance;
- determine a gameplay state associated with the first instance of the game application based, at least in part, on the game identifier of the first instance;
- generate the determined game state within the second instance of the game application, wherein the generated gameplay state of the second instance operates concurrently with a gameplay state of the first instance;
- and
- generate instructions to execute the second instance of the game state within the game application on the computing system.
A computer-implemented method comprising:
- as implemented by a computing system configured with specific computer-executable instructions,
- receiving input to initiate a second instance of a game application corresponding to a first instance of the game application, wherein the first instance of the game application is executing on a broadcast computing system;
- loading the game application on the computing system;
- determining a game identifier associated with the first instance of the game application based, at least in part, on the input received to initiate the second instance;
- determining a gameplay state associated with the first instance of the game application based, at least in part, on the game identifier of the first instance;
- generating the determined game state within the second instance of the game application, wherein the generated gameplay state of the second instance operates concurrently with a gameplay state of the first instance;
- and
- generating instructions to execute the second instance of the game state within the game application on the computing system.
A non-transitory computer readable medium comprising computer-executable instructions that, when executed by a computing system, cause the computing system to execute a game application, the game application configured to:
- receive input to initiate a second instance of a game application corresponding to a first instance of the game application, wherein the first instance of the game application is executing on a broadcast computing system;
- load the game application on the computing system;
- determine a game identifier associated with the first instance of the game application based, at least in part, on the input received to initiate the second instance;
- determine a gameplay state associated with the first instance of the game application based, at least in part, on the game identifier of the first instance;
- generate the determined game state within the second instance of the game application, wherein the generated gameplay state of the second instance operates concurrently with a gameplay state of the first instance;
- and
- generate instructions to execute the second instance of the game state within the game application on the computing system.
Dependencies are inferred from the claim text.