Player rating system for multiplayer online computer games
AssigneeZynga Inc.
InventorsJarred Wesley Simmer, Jason Eugene Orcutt
Life of this patent
Estimating the term…
Abstract
In example embodiments, a method of rating skill levels of players of a game executing on a game networking system is disclosed. An event within a game is identified as corresponding to a combination of head-to-head mini games between a subset of a plurality of players of the game. For each of the combinations of head-to-head mini games, a result of the mini game is determined and a first rating and a second rating are updated, the first rating corresponding to a first player and the second rating corresponding to the second player. An aspect of the game networking system is adapted based on the updating of the first rating and the second rating.
Claims20
A system comprising:
- one or more computer processors,
- one or more memories including one or more instructions, the one or more instructions configuring the one or more computer processors to, at least:
- identify that events within a game corresponds to a combination of head-to-head mini games between a subset of a plurality of players of the game;
- for each of the combinations of head-to-head mini games:
- determine a result of the mini game;
- and
- update first rating and a second rating based on the result of the mini game, the first rating corresponding to a first player and the second rating corresponding to the second player;
- and
- adapt an aspect of the game networking system based on the updating of the first rating and the second rating.
A method comprising:
- identifying that events within a game corresponds to a combination of head-to-head mini games between a subset of a plurality of players of the game;
- for each of the combinations of head-to-head mini games:
- determine a result of the mini game;
- and
- update first rating and a second rating based on the result of the mini game, the first rating corresponding to a first player and the second rating corresponding to the second player;
- and
- adapt an aspect of the game networking system based on the updating of the first rating and the second rating.
A non-transitory machine-readable storage medium storing a set of instructions that, when executed by at least one processor, causes the at least one processor to perform operations, the operations comprising:
- improving a player rating system for a game networking system, the improving comprising:
- identifying that events within a game corresponds to a combination of head-to-head mini games between a subset of a plurality of players of the game;
- for each of the combinations of head-to-head mini games:
- determine a result of the mini game;
- and
- update first rating and a second rating based on the result of the mini game, the first rating corresponding to a first player and the second rating corresponding to the second player;
- and
- adapt an aspect of the game networking system based on the updating of the first rating and the second rating.
Dependencies are inferred from the claim text.