Systems and methods that enable customizable teams for multi-player online games
AssigneeRiot Games, Inc.
InventorsJeffrey Lin, Tom Cadwell
Life of this patent
Estimating the term…
Abstract
The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable customizable teams for online active games. In an embodiment, the system includes an online game session server system communicatively coupled to a network for access by a plurality of users to establish a plurality of real-time interactive games sessions, wherein each game session includes at least one team and wherein the at least one team may be established in accordance with a preferred composition defined by a user.
Claims20
An online multiuser game system, comprising:
- an online game session server system communicatively coupled to a network for access by a plurality of users to establish a plurality of interactive games sessions, wherein each game session includes at least one team;
- an online team building server operatively coupled to the online game session server system enabling a first user to define a preferred composition of users for a first team;
- and
- a user profile database coupled to the online game session server system and the team building server including an electronic profile for each of the plurality of users, wherein the electronic profile includes data indicating whether the user associated with the electronic profile complies with the definition of the preferred composition of the first team,
- wherein the online team building server, during operation, will create a proposed team of users for a game session based at least in part on the preferred composition for the first team defined by the first user upon the first user's electronic request transmitted to the online team building server.
A server system having one or more processors communicatively coupled to a network and configured to provide access to a plurality of users to establish a plurality of interactive games sessions, wherein each game session includes at least one team of users, said system comprising:
- a user profile database that stores an electronic profile for each of the plurality of users,
- a non-transitory computer-readable medium with a sequence of instructions which, when executed by the one or more processors, causes said one or more processors to execute an electronic process that enables a first user to define a preferred composition of users for a first team, said process comprising:
- providing an electronic user interface enabling the first user to define a preferred composition of users for a first team;
- querying the user profile database to identify electronic profiles of users in compliance with the preferred composition;
- and
- creating a proposed team of users for a game session in compliance with the preferred composition based on results from querying the user profile database.
A server system having one or more processors communicatively coupled to a network and configured to provide access to a plurality of users to establish a plurality of interactive games sessions, wherein each game session includes at least one team of users, said system comprising:
- a non-transitory computer-readable medium with a sequence of instructions which, when executed by the one or more processors, causes said one or more processors to execute an electronic process that enables a first user to define a preferred composition of users for a first team, said process comprising:
- receiving at least one preferred composition of the first team and a preferred composition for at least one other player on said team from the first user;
- and
- creating a team based at least in part on the preferred composition for the team and preferred composition for the at least one other player provided by the first user.
Dependencies are inferred from the claim text.