Multi-character interaction scenario
AssigneeElectronic Arts Inc.
InventorsHenry Allen, Simon Sherr
Life of this patent
Estimating the term…
Abstract
A method of multi-character interaction scenario may include identifying three or more game characters associated with a game and assigning the three or more identified game characters to one or more predefined animation roles associated with one or more interaction scenarios of the game. The method may further include selecting one or more interaction scenario animations that comprise the three or more identified game characters and corresponding assigned animation roles. The method may further include providing the identified game characters, the corresponding assigned animation roles, and the selected interaction scenario animations for display in the game.
Claims20
A method, comprising:
- identifying, by a processing device, three or more game characters associated with a game;
- assigning, by the processing device, the three or more identified game characters to three or more predefined animation roles associated with one or more interaction scenarios of the game;
- selecting, by the processing device, one or more interaction scenario animations associated with the one or more interaction scenarios that comprise the three or more identified game characters and corresponding assigned animation roles;
- and
- providing the identified game characters, the corresponding assigned animation roles, and the selected interaction scenario animations for display in the game.
A method, comprising:
- identifying a single scene origin in an animation scene associated with a game;
- aligning, by a processing device, each game character associated with the animation scene to the single scene origin;
- creating, by the processing device, an animation for each game character associated with the animation scene, wherein each animation is created by describing each animation with respect to the single scene origin;
- and
- providing the animations to be displayed in the game.
A system comprising:
- a memory;
- and
- a processing device, operatively coupled to the memory, the processing device to:
- identify three or more game characters associated with a game;
- assign the three or more identified game characters to three or more predefined animation roles associated with one or more interaction scenarios of the game;
- select one or more interaction scenario animations associated with the one or more interaction scenarios that comprise the three or more identified game characters and corresponding assigned animation roles;
- and
- provide the identified game characters, the corresponding assigned animation roles, and the selected interaction scenario animations for display in the game.
A non-transitory machine readable storage medium storing instructions which when executed cause a processing device to:
- identify three or more game characters associated with a game;
- assign the three or more identified game characters to three or more predefined animation roles associated with one or more interaction scenarios of the game;
- select one or more interaction scenario animations associated with the one or more interaction scenarios that comprise the three or more identified game characters and corresponding assigned animation roles;
- and
- provide the identified game characters, the corresponding assigned animation roles, and the selected interaction scenario animations for display in the game.
Dependencies are inferred from the claim text.