System and method for determining curved path of travel for a character in cover mode in a game environment
AssigneeSquare Enix Co., Ltd.
InventorsJoel DESJARDINS, Maxime Bellehumeur
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AssigneeSquare Enix Co., Ltd.
InventorsJoel DESJARDINS, Maxime Bellehumeur
Estimating the term…
A computer system comprising a memory storing data and program instructions, the data representing a game environment including a character and a plurality of cover segments; a player interface; and a processor configured to execute the program instructions stored in the memory. Execution of the program instructions causes the computer to implement a method that comprises determining a selected subset of the cover segments; determining a curved path that passes through control points associated with the selected subset of the cover segments; and rendering images for display via the player interface, the images showing movement of the character along the curved path while the character is in cover mode.
A computer system, comprising:
A method for controlling movement of a character within a game environment instantiated by a game program executed by a processing device of a game apparatus, the game environment including objects and cover segments associated with the objects, comprising the processing device:
A computer-readable medium comprising computer-readable instructions which, when executed by a processor of a game apparatus, cause the game apparatus to implement a method for controlling movement of a character within a game environment, the game environment including objects and cover segments associated with the objects, the method comprising
A method for controlling movement of a character within a game environment instantiated by a game program executed by a processing device of a game apparatus, comprising the processing device:
A computer-readable medium comprising computer-readable instructions which, when executed by a processor of a game apparatus, cause the game apparatus to implement a method for controlling movement of a character within a game environment, the method comprising
A computer system, comprising:
A method for controlling movement of a character within a game environment instantiated by a game program executed by a processing device of a game apparatus, comprising the processing device:
Dependencies are inferred from the claim text.