System and method for capturing and sharing console gaming data
AssigneeSony Interactive Entertainment America LLC
InventorNathan GARY
Life of this patent
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Abstract
A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
Claims23
A method for embedding links into stored gameplay, the method comprising:
- retrieving stored gameplay and gameplay metadata from an electronic storage device, the stored gameplay comprising a buffered first portion of gameplay and a captured second portion of gameplay that is an uninterrupted continuation of the buffered first portion, wherein the buffered first portion of gameplay comprises gameplay that is stored prior to a capture request received from a player of the game, and wherein the captured second portion of gameplay comprises gameplay that is stored in response to the capture request;
- identifying relevant links based on gameplay metadata;
- embedding at least one of the relevant links into the stored gameplay, to thereby create link-embedded gameplay;
- and
- storing the link-embedded gameplay in the electronic storage device.
A system for storing gameplay, the system comprising:
- a processor operable to:
- retrieve stored gameplay and gameplay metadata, the stored gameplay comprising a buffered first portion of gameplay and a captured second portion of gameplay that is an uninterrupted continuation of the buffered first portion, wherein the buffered first portion of gameplay comprises gameplay that is stored prior to a capture request received from a player of the game, and wherein the captured second portion of gameplay comprises gameplay that is stored in response to the capture request,
- identify relevant links based on gameplay metadata, and
- embed at least one of the relevant links into the stored gameplay to thereby create link-embedded gameplay;
- and
- a memory operable to store the link-embedded gameplay.
A non-transitory computer readable medium having computer executable instructions embedded thereon for performing the steps of:
- retrieving stored gameplay and gameplay metadata, the stored gameplay comprising a buffered first portion of gameplay and a captured second portion of gameplay that is an uninterrupted continuation of the buffered first portion, wherein the buffered first portion of gameplay comprises gameplay that is stored prior to a capture request received from a player of the game, and wherein the captured second portion of gameplay comprises gameplay that is stored in response to the capture request;
- identifying relevant links based on gameplay metadata;
- embedding at least one of the relevant links into the stored gameplay to thereby create link-embedded gameplay;
- and
- storing the link-embedded gameplay.
Dependencies are inferred from the claim text.