Audio rendering using 6-dof tracking
AssigneeDTS, Inc.
InventorsEDWARD STEIN, MARTIN WALSH, GUANGJI SHI, DAVID CORSELLO
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AssigneeDTS, Inc.
InventorsEDWARD STEIN, MARTIN WALSH, GUANGJI SHI, DAVID CORSELLO
Estimating the term…
The methods and apparatus described herein optimally represent full 3D audio mixes (e.g., azimuth, elevation, and depth) as “sound scenes” in which the decoding process facilitates head tracking. Sound scene rendering can be performed for the listener's orientation (e.g., yaw, pitch, roll) and 3D position (e.g., x, y, z), and can be modified for a change in the listener's orientation or 3D position. As described below, the ability to render an audio object in both the near-field and far-field enables the ability to fully render depth of not just objects, but any spatial audio mix decoded with active steering/panning, such as Ambisonics, matrix encoding, etc., thereby enabling full translational head tracking (e.g., user movement) beyond simple rotation in the horizontal plane, or 6-degrees-of-freedom (6-DOF) tracking and rendering.
A six-degrees-of-freedom sound source tracking method comprising:
The method of claim undefined, wherein applying the spatial matrix decoding preserves height information.
A six-degrees-of-freedom sound source tracking system comprising:
At least one machine-readable storage medium, comprising a plurality of instructions that, responsive to being executed with processor circuitry of a computer-controlled six-degrees-of-freedom sound source tracking device, cause the device to:
Dependencies are inferred from the claim text.