Games
OwnerKris Krisinventor
Life of this patent
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Abstract
A game comprises a matrix that includes a central core and a plurality of stems emanating from the central core, with the lengths of the stems and the orientations of the stems such that the outer ends (or terminals) of the stems are on the surface of a cube, and playing pieces for attachment to the outer ends (or terminals) of the stems.
Claims9
A game comprising a matrix that includes a central core and a plurality of stems emanating from the central core, with lengths of the stems and orientations of the stems such that outer ends or terminals of the stems are on a surface of a cube, and playing pieces for attachment to the outer ends or terminals of the stems.
A method of playing a game which includes providing a matrix that includes a central core and a plurality of stems emanating from the central core, with lengths of the stems and orientations of the stems such that outer ends or terminals of the stems are on a surface of a cube, providing a plurality of playing pieces for attachment to the outer ends or terminals of the stems, deciding on an order of play, and taking turns to attach the playing pieces to the terminals, with the winner of the game being the first player to form a straight line containing three playing pieces.
Dependencies are inferred from the claim text.