Method and device for implementing wagering games requiring player input
AssigneeAgs LLC
InventorsZbigniew Czyzewski, Michael Skvorzov
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Abstract
A gaming table includes input sensors which are configured to receive multiple inputs from a player. The sensors are linked to a gaming table controller and are configured to receive different types of inputs from players at different times. One input may comprise a wager input in the form of one or more chips which are associated with the sensor. Another input may comprise a game play input, such as a spin input for a bonus game, received by a player placing their hand proximate to the sensor.
Claims20
A system for implementing a game at a gaming table relative to one or more players at player locations of the table, comprising:
- an input sensor corresponding to each of said player locations, each input sensor configured to receive multiple player inputs;
- and
- at least one controller, said at least one controller configured to:
- receive, relative to a player's first input to said sensor at a first time, a wager input from said player;
- and
- receive, relative to a player's second input to said sensor at a second time, a game play input from said player.
A gaming table comprising:
- a playing surface;
- a plurality of player positions, each player position comprising at least one input sensor;
- a table controller, said table controller comprising at least one processor, at least memory, and at least one communication device interfaced to each input sensor, and machine readable code stored by said memory and executable by said table controller to:
- receive, relative to a least one player, said player's first input to said at least one sensor at a first time, a wager input from said player;
- and
- receive, relative to a player's second input to said sensor at a second time, a game play input from said player.
A method of implementing a game at a gaming table which includes multiple player inputs comprising:
- causing an indicator associated with an input sensor to indicate a first status;
- receiving input from said player of at least one wager via said input sensor;
- causing said indicator associated with said input sensor to indicate a second status after said step of receiving said input from said player of said at least one wager;
- causing said indicator associated with said input sensor to indicate a third status;
- receiving input from said player of a game input via said input sensor;
- and
- implementing a game feature based upon said game input received from said player.
Dependencies are inferred from the claim text.