Rendering of game characters
AssigneeEmpire Technology Development LLC
InventorShuichi KURABAYASHI
Life of this patent
Estimating the term…
Abstract
Technologies are generally described for rendering a character for games. In some examples, a method performed under control of a game server may include calculating a level of detail (LOD) for a first character positioned in a same virtual game space as a second character, based at least in part on a calculated degree of closeness between the first character and the second character; and controlling a display definition of the first character based at least in part on the calculated LOD.
Claims21
A method performed under control of a game server, comprising:
- calculating a degree of closeness between a first character and a second character positioned in a same space of a virtual game, based at least in part on a history of mutual activity in the virtual game between the first character and the second character;
- calculating a level of detail (LOD) for the first character, based at least in part on the calculated degree of closeness;
- and
- controlling a display definition of the first character based at least in part on the calculated LOD.
(canceled)
A game server, comprising:
- a calculating unit configured to calculate a degree of closeness between a first character and a second character positioned in a same space of a virtual game, based at least in part on a history of mutual activity in the virtual game between the first character and the second character, and to calculate a level of detail (LOD) for the first character, based at least in part on the calculated degree of closeness;
- and
- a display definition control unit configured to control a display definition of the first character based at least in part on the calculated LOD.
(canceled)
A computer-readable storage medium having stored thereon computer-executable instructions that, in response to execution, cause a game server to perform operations, comprising:
- calculating a degree of closeness between a first character and a second character positioned in a same space of a virtual game, based at least in part on a history of mutual activity in the virtual game between the first character and the second character;
- calculating a level of detail (LOD) for the first character, based at least in part on the calculated degree of closeness;
- and
- controlling a display definition of the first character based at least in part on the calculated LOD.
Dependencies are inferred from the claim text.