Zoom controls for virtual environment user interfaces
AssigneeHothead Games Inc.
InventorGregan Dunn
Life of this patent
Estimating the term…
Abstract
Zoom controls for virtual environment user interfaces are provided herein. In one embodiment a computing system includes a processor and memory configured to provide a virtual gaming environment. The virtual game environment when executed includes a graphical user interface that has a radial zoom controller. The radial zoom controller is configured to allow a user to selectively control a zoom view and the radial zoom controller has an arcuate slider that is placed into concentric relationship with an activation button that allows the user to control an action within the virtual game environment.
Claims16
A computing system, comprising:
- a processor and memory configured to provide a virtual gaming environment, wherein the virtual game environment when executed comprises a graphical user interface that comprises a radial zoom controller, the radial zoom controller being configured to allow a user to selectively control a zoom view, the radial zoom controller comprising an arcuate slider that is placed into concentric relationship with an activation button that allows the user to control an action within the virtual game environment, wherein a zoom level of the zoom view is further fine tuned using a multi-touch input that is received anywhere on within a display of the computing system.
(canceled)
A method, comprising:
- providing a virtual gaming environment, wherein the virtual game environment when executed comprises a graphical user interface that comprises a radial zoom controller, the radial zoom controller comprising an arcuate slider that is placed into concentric relationship with an activation button that controls an action within the virtual game environment;
- receiving a first user input from the arcuate slider;
- selectively controlling magnification of a zoom view based on the first user input;
- receiving a second user input from the activation button, wherein the action comprises any of weapon reloading and weapon changing;
- causing the action within the virtual game environment based on the second user input;
- receiving a tap gesture user input;
- and
- discharging a firearm based on the tap gesture user input.
A method, comprising:
- generating a graphical user interface that comprises an initial view of a gaming environment comprising a target placed at a distance away from a user;
- providing a radial zoom controller within the graphical user interface, the radial zoom controller comprising a pressure sensitive arcuate slider that is placed into concentric relationship with an activation button that controls an action within the virtual game environment, the pressure sensitive arcuate slider comprising magnification levels, wherein the pressure sensitive arcuate slider further comprises rest area position where a weapon is setup without a scope;
- and
- receiving user input from the pressure sensitive arcuate slider to select a magnification level of a zoom view of the scope, the user input comprising touch and pressure input, the zoom view being of the scope view of the weapon, the zoom view comprising the target;
- and
- selectively adjusting magnification level of the zoom view as the user moves the pressure sensitive arcuate slider and applies the touch and pressure input.
Dependencies are inferred from the claim text.