System and method for saving tracked data in the game server for replay, review and training
AssigneeZero Latency Pty Ltd
InventorScott VANDONKELAAR
Life of this patent
Estimating the term…
Loading patent…
AssigneeZero Latency Pty Ltd
InventorScott VANDONKELAAR
Estimating the term…
A system and method for replaying the activity on request to individuals and to the group at large within a virtual reality (VR) arena for training and efficiency improvement purposes from within the VR system or outside is disclosed. The virtual reality (VR) system does real time tracking and response feedback to the players, using light markers and cameras connected to multiple slave-server systems that are controlled by a master-server. The hierarchical data collection system collects all the activity and tracking data from the arena. The master-server combines and correlates all the data collected from the VR arena and sends that to the game-server to be saved in a dedicated storage memory coupled to the game server. This data is then played back as VR play back on request to individuals or to all players and supervisory staff within or outside the VR arena for training and efficiency improvement purposes.
A system for replay of activities in a virtual reality arena, the system comprising:
A system for replay of activities in a virtual reality arena, the system comprising:
A system comprising:
A computerized method comprising:
Dependencies are inferred from the claim text.