Program and system
AssigneeKABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
InventorShinichi TATSUKE
Life of this patent
Estimating the term…
Abstract
A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. The functions include: an experience value giving function configured to give an experience value to an object on the basis of a result of an event that occurs in accordance with progress of the video game; a managing function configured to manage a level of the object on the basis of the given experience value; and a privilege giving function configured to give a privilege to the object on the basis of an experience value that has been given and exceeds a value required to reach an upper limit of the level.
Claims14
A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game,
- wherein the functions include:
- an experience value giving function configured to give an experience value to an object on the basis of a result of an event that occurs in accordance with progress of the video game;
- a managing function configured to manage a level of the object on the basis of the given experience value;
- and
- a privilege giving function configured to give a privilege to the object on the basis of an experience value that has been given and exceeds a value required to reach an upper limit of the level.
A system for controlling progress of a video game, the system comprising a communication network, a server, and a user terminal, the system comprising:
- an experience value giving section configured to give an experience value to an object on the basis of a result of an event that occurs in accordance with progress of the video game;
- a managing section configured to manage a level of the object on the basis of the given experience value;
- and
- a privilege giving section configured to give a privilege to the object on the basis of an experience value that has been given and exceeds a value required to reach an upper limit of the level.
A non-transitory computer-readable medium including a program product for causing a server to realize functions to control progress of a video game,
- wherein the functions include:
- an experience value giving function configured to give an experience value to an object on the basis of a result of an event that occurs in accordance with progress of the video game;
- a managing function configured to manage a level of the object on the basis of the given experience value;
- and
- a privilege giving function configured to give a privilege to the object on the basis of an experience value that has been given and exceeds a value required to reach an upper limit of the level.
Dependencies are inferred from the claim text.