Controlling a user interface of a computer device
AssigneeKing.Com Ltd.
InventorIgnacio Pintos MAGDALENA
Life of this patent
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Abstract
A computer implemented method of controlling a user interface of a computer device which is responsive to user engagement with displayed player objects on the interface. The method comprises steps implemented by computer executable code (executed by one or more hardware processors on the computer device) and encompassing, but not limited to, displaying a game area with a number of game objects in a static player graph as well as providing a player object which can be selected to target and shoot game objects in response to player behaviour or to contribute directly to a game objective. A boost action is triggered when game objective is fulfilled.
Claims20
A computer implemented method of controlling a user interface of a computer device responsive to user engagement with displayed player objects on the interface, the method comprising the following steps implemented by computer executable code executed by one or more hardware processors on the computer device;
- displaying a game area having a plurality of game objects in a static player graph;
- providing a player object configured for targeting and shooting of said game objects in response to user input, the player object configured to respond to user input to selectively perform one of (i) travel along a player selected trajectory to target one of the plurality of game objects in the static player graph, and (ii) be selected to contribute directly to an objective and be deselected from targeting the game objects in the static player graph;
- and
- detecting fulfilment of the objective to trigger a boost action.
Dependencies are inferred from the claim text.