Sequencing and locations of selected virtual objects to trigger targeted game actions
AssigneeZynga Inc.
InventorsSumit Mehra, Sagar Patel, Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
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AssigneeZynga Inc.
InventorsSumit Mehra, Sagar Patel, Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
Estimating the term…
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a Game Action Trigger Module (GATM) for trigger game actions. The GATM generates a virtual gaming environment comprising a concurrent display of a tile board and a game world separate from the tile board. The GATM receives a selection of a sequence of tile board virtual objects. The GATM identifies a location of a particular tile board virtual object in the selected sequence. The GATM identifies a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence. The GATM applies a game action to the target game world virtual object.
(canceled)
A computer-implemented method, comprising:
A non-transitory computer-readable medium storing executable instructions thereon, which, when executed by a processor, cause the processor to perform operations including:
A computer system comprising:
Dependencies are inferred from the claim text.