# US 2017/0282084 A1 · Video Poker Games

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- Number: US 2017/0282084 A1
- Document ID: US20170282084A1
- Status: Published application
- Kind: A1
- Application number: 15/401,094
- Filed: 2017-06-23
- Published: 2017-10-05
- Earliest claimed: 2003-10-21
- Inventors: Jon Muskin
- Web page: https://patentgrep.com/patent/US20170282084A1

## CPC

- G07F 17/323: {wherein the player is informed, e.g. advertisements, odds, instructions}
- G07F 17/32: for games, toys, sports, or amusements
- G07F 17/3293: {Card games, e.g. poker, canasta, black jack}
- G07F 17/34: depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines
- A63F 2001/005: {Poker}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A method, apparatus, and computer readable storage medium for implementing a bonus round of a slot machine game. A plurality of concealed elements are displayed, and a player can reveal each element one by one, until a terminating symbol is revealed. Combinations are formed and a player is awarded a highest combination upon revealing a terminating symbol.

## Claims

### Claim 1

A method, comprising: providing an electronic processing unit connected to an output unit and an input unit, the processing unit executing instructions to perform: receiving an initial bet from a player; indicating to the player a set of fixed awards for each respective rank out of a plurality of ranks; displaying to the player a set of five cards; indicating to the player a plurality of non-zero initial dynamic awards for each respective rank out of the plurality of ranks, wherein each initial dynamic award is based on the player discarding all of the five cards; receiving a selection of hold cards out of the set of the five cards by the player, for each change in the selection of hold cards, automatically indicating to the player a plurality of current dynamic awards for each respective rank out of the plurality of ranks, wherein each current dynamic award is computed based on the player holding a current set of hold cards and discarding non-hold cards which are not in the current set of hold cards, wherein ranks in the plurality of ranks which are not possible to make on a draw considering the player holding the current set of hold cards and discarding the non-hold cards have a current dynamic award of zero, wherein ranks in the plurality of ranks which are possible to make on the draw considering the player holding the current set of hold cards and discarding the non-hold cards have a non-zero current dynamic award, wherein there are at least two non-zero current dynamic awards, wherein a particular non-zero initial dynamic award for a particular rank is different than a particular non-zero current dynamic award for the particular rank; receiving an activation of a draw from the player, wherein all non-zero current dynamic awards are active payouts for a final hand without receiving any selection of any hand from the player individually; performing a draw wherein the current set of hold cards are held and non-hold cards are replaced to form the final hand; determining a final rank of the final hand; and paying to the player a final award based on the final rank comprising a respective fixed award for the final rank and a respective current dynamic award for the final rank.

### Claim 2 (depends on 1)

The method as recited in claim 1, wherein the plurality of ranks comprises nine different ranks.

### Claim 3 (depends on 1)

The method as recited in claim 1, wherein a double bet which the respective dynamic award is based on is automatically placed when an activation of the draw is received from the player.

### Claim 4 (depends on 1)

The method as recited in claim 1, wherein the initial bet comprises a double bet which the respective current dynamic award is based on.

### Claim 5 (depends on 1)

The method as recited in claim 1, further comprising, before the draw, displaying to the player a draw button and a double button, wherein the activation of the draw from the player comprises receiving a press of the double button from the player, wherein the processing unit provides for that the draw button performs the draw without a double bet being placed and the double button performs the draw with the double bet being placed.

### Claim 6 (depends on 1)

The method as recited in claim 1, wherein there are at least two current dynamic awards of zero.

### Claim 7 (depends on 1)

The method as recited in claim 1, wherein the plurality of ranks comprises six different ranks.

### Claim 8 (depends on 1)

The method as recited in claim 1, wherein the plurality of ranks comprises at least four different ranks.

### Claim 9 (depends on 1)

The method as recited in claim 1, wherein the plurality of ranks comprises at least four different ranks but not all potentially winning ranks that have a fixed award.

### Claim 10 (depends on 6)

The method as recited in claim 6, wherein the plurality of ranks comprises at least four different ranks but not all potentially winning ranks that have a fixed award.

### Claim 11 (depends on 1)

The method as recited in claim 1, wherein the plurality of ranks does not comprise all potentially winning ranks that have a fixed award.

### Claim 12

A method, comprising: providing an electronic processing unit connected to an output unit and an input unit, the processing unit executing instructions to perform: receiving an initial bet from a player; displaying to the player a set of cards; indicating to the player a plurality of initial payouts for a plurality of ranks, each initial payout in the plurality of initial payouts comprising a fixed award for each respective rank out of the plurality of ranks and a non-zero initial dynamic award for each respective rank out of the plurality of ranks, wherein each initial dynamic award is based on the player discarding all of the five cards; receiving a selection of hold cards out of the set of the five cards by the player, for each change in the selection of hold cards, automatically indicating to the player a plurality of current payouts for each rank in the plurality of ranks, each current payout in the plurality of current payouts comprising the fixed award for each respective rank out of the plurality of ranks and a current dynamic award for each respective rank out of the plurality of ranks, wherein each current dynamic award is computed based on the player holding a current set of hold cards and discarding non-hold cards which are not in the current set of hold cards, wherein ranks in the plurality of ranks which are not possible to make on a draw considering the player holding the current set of hold cards and discarding the non-hold cards have a current dynamic award of zero, wherein ranks in the plurality of ranks which are possible to make on the draw considering the player holding the current set of hold cards and discarding the non-hold cards have a non-zero current dynamic award, wherein there are at least two non-zero current dynamic awards, wherein a particular non-zero initial dynamic award for a particular rank is different than a particular non-zero current dynamic award for the particular rank; receiving an activation of a draw from the player, wherein all non-zero current dynamic awards are active payouts for a final hand without receiving any selection of any hand from the player individually; performing a draw wherein the current set of hold cards are held and non-hold cards are replaced to form the final hand; determining a final rank of the final hand; paying to the player a final award based on the final rank comprising a respective fixed award for the final rank and a respective current dynamic award for the final rank; and displaying to the player a current balance.

### Claim 13 (depends on 12)

The method as recited in claim 12, wherein a double bet which the respective dynamic award is based on is automatically placed when an activation of the draw is received from the player.

### Claim 14 (depends on 12)

The method as recited in claim 12, further comprising, before the draw, displaying to the player a draw button and a double button, wherein the activation of the draw from the player comprises receiving a press of the double button from the player, wherein the processing unit provides for that the draw button performs the draw without a double bet being placed and the double button performs the draw with the double bet being placed.

### Claim 15 (depends on 12)

The method as recited in claim 12, wherein there are at least two current dynamic awards of zero.

### Claim 16 (depends on 12)

The method as recited in claim 12, wherein the initial bet comprises a double bet which the respective current dynamic award is based on.

### Claim 17 (depends on 12)

The method as recited in claim 12, wherein the plurality of ranks comprises at least four different ranks but not all potentially winning ranks that have a fixed award.

### Claim 18 (depends on 15)

The method as recited in claim 15, wherein the plurality of ranks comprises at least four different ranks but not all potentially winning ranks that have a fixed award.

### Claim 19 (depends on 12)

The method as recited in claim 12, wherein the plurality of ranks comprises at least four different ranks.
