# US 2017/0282069 A1 · Combiner Method for Altering Game Gearing

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- Number: US 2017/0282069 A1
- Document ID: US20170282069A1
- Status: Published application
- Kind: A1
- Application number: 15/628,601
- Filed: 2017-06-20
- Published: 2017-10-05
- Earliest claimed: 2002-07-31
- Assignees: Sony Interactive Entertainment Inc.
- Applicants: Sony Interactive Entertainment Inc.
- Inventors: Gary M. Zalewski; Richard Marks; Xiadong Mao
- Web page: https://patentgrep.com/patent/US20170282069A1

## CPC

- A63F 13/424: involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
- A63F 13/211: using inertial sensors, e.g. accelerometers or gyroscopes
- A63F 13/213: comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
- A63F 13/22: Setup operations, e.g. calibration, key configuration or button assignment
- A63F 13/42: by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- G06F 3/005: {Input arrangements through a video camera}
- G06F 3/0304: {Detection arrangements using opto-electronic means (constructional details of pointing devices not related to the detection arrangement using opto-electronic means G06F3/033; optical digitisers G06F3/042)}
- G06F 3/0325: {using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image}
- G06F 3/0346: with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
- G06F 3/038: Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
- A63F 2300/1018: Calibration; Key and button assignment
- A63F 2300/105: using inertial sensors, e.g. accelerometers, gyroscopes
- A63F 2300/1087: comprising photodetecting means, e.g. a camera
- A63F 2300/6045: for mapping control signals received from the input arrangement into game commands
- G06F 3/04847: Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)

## Abstract

Computer implemented methods, apparatus and systems for enabling interactive interfacing with a computer game program are provided. One system includes an input device to accept and transmit user input to the computer game program. The system also includes a computing device for executing the computer game having an interactive component that is responsive to the user input. The computing devices is in communication with the input device for receiving and processing the user input. The computer device is also configured to apply a gearing parameter during processing of the user input, wherein the applied gearing parameter defines a scaling ratio between the user input and a rate at which the interactive component responds during execution of the computer game.

## Claims

### Claim 1

A system for enabling interactive interfacing with a computer game, the system comprising:
an input device for accepting user input during interactive interfacing with the computer game;
a computing device for executing the computer game, the computer game having an interactive component that is configured to be responsive to the user input, the computing device being in communication with the input device for receiving the user input and for processing the user input for supporting the interactive interfacing, the computing device configured to apply a gearing parameter during the processing of the user input, the applied gearing parameter defining a scaling ratio between the user input and a rate at which the interactive component responds during said executing the computer game,
wherein the scaling ratio for the gearing parameter for the gearing parameter is configured to additionally change during the executing the computer game without additional user command to change the gearing parameter.

### Claim 2 (depends on 1)

The system of claim 1, wherein the scaling ratio for the gearing parameter is caused to change according to software.

### Claim 3 (depends on 1)

The system of claim 1, wherein said applying the gearing parameter is set or adjusted by the user input.

### Claim 4 (depends on 3)

The system of claim 3, wherein said applying the gearing parameter is caused by user input, and wherein the scaling ratio is further changed according to software.

### Claim 5 (depends on 1)

The system of claim 1, wherein the computing device is further configured to monitor the user input to determine that a change in the applied gearing parameter has occurred and to apply an updated gearing parameter when the change in the applied gearing parameter has occurred, the updated gearing parameter defining a new scaling ratio.

### Claim 6 (depends on 3)

The system of claim 3, wherein repetition of the user input cycles between a plurality of gearing parameters.

### Claim 7 (depends on 6)

The system of claim 6, wherein a different user input applies a particular gearing parameter, the particular gearing parameter associated with the different user input.

### Claim 8 (depends on 1)

The system of claim 1, wherein the input device accepts the user input based on motion sensors that detect spatial movement in a physical space.

### Claim 9 (depends on 1)

The system of claim 1, wherein the applied gearing parameter includes one of a plurality of different scaling ratios to be applied to different interactive components of the computer game program.

### Claim 10 (depends on 1)

The system of claim 1, wherein the applied gearing parameter is configurable using a graphical user interface.

### Claim 11

A system for enabling interactive interfacing with a computer game, the system comprising:
an image capture device for capturing user movement during interactive interfacing with the computer game;
a computing device for executing the computer game, the computer game having an interactive component that is configured to be responsive to the user movement, the computing device being in communication with the input device for receiving the captured user movements, the computing device configured to process the captured user movement for supporting the interactive interfacing, the computing device configured for applying a gearing parameter during processing of the captured user movement, the applied gearing parameter defining a scaling ratio between the user movement and a rate at which the interactive component responds during the executing the computing game,
wherein the scaling ratio for the gearing parameter is configured to additionally change in response to particular events occurring during the executing the computer game program without additional user command to change the gearing parameter.

### Claim 12 (depends on 11)

The system of claim 11, further comprising:
a handheld user input device for accepting user input during interactive interfacing with the computer game,
wherein the user input is configured to cause the applying the gearing parameter.

### Claim 13 (depends on 12)

The system of claim 12, wherein additional user input is configured to change the gearing parameter to an updated gearing parameter, the updated gearing parameter defining an updated scaling ratio.

### Claim 14 (depends on 12)

The system of claim 12, wherein additional user input is configured to cause the gearing parameter to be unapplied.

### Claim 15 (depends on 11)

The system of claim 11, further comprising:
a sound capture device for capturing sound emitted by a user,
wherein the computing device is further configured to process captured sounds to cause the applying the gearing parameter during processing of the captured user movement.

### Claim 16

A computing device for enabling interactive interfacing with a computer game, the computing device comprising:
a port for receiving user input from an input device during interactive interfacing with the computer game;
a memory for storing one or more gearing parameters, each of the one or more gearing parameters defining a scaling ratio between the user input and a rate at which an interactive component responds during the interactive interfacing with the computer game;
a processor for executing the computer game having the interactive component that is configured to be responsive to the user input, the processor configured for processing the user input for supporting the interactive interfacing, the processor configured for applying one of the one or more gearing parameters during the processing the user input;
a graphics unit for rendering video images of the interactive element responding to the user input in accordance with the gearing parameter that is being applied,
wherein the scaling ratio for the gearing parameter that is being applied is configured to additionally change in response to events occurring during the executing the computer game without additional user command to change the gearing parameter.

### Claim 17 (depends on 16)

The computing device of claim 16, wherein the user device is a handheld controller and the user input includes a push of a button of the handheld controller, actuating a dial of the handheld controller, or actuating a joystick of the handheld controller.

### Claim 18 (depends on 16)

The computing device of claim 16, wherein the user device is a camera and the user input includes a user movement.

### Claim 19 (depends on 16)

The computing device of claim 16, wherein said applying the gearing parameter is set or adjusted by the user input.

### Claim 20 (depends on 16)

The computing device of claim 16, wherein said applying the gearing parameter is set or adjusted according to software.
